Monday, 18 August 2008
Gorman Di Wulfe, Rogue Alchemist
Merc Ogryn Bokur
Anyway, here is my Bokur. I did him in Games Workshop Terracota, highlighted up to Kommando Khaki. He has been painted to go with my mercenary Highborn Covenant army.
Wednesday, 6 August 2008
Ashlynn vs Kaya on Contested Ground
The Penny Arcade Expo (PAX) is coming and I (Defenstrator) will be going. Myantek, unfortunately, will not. I decided that I was going to keep the pressure off myself to try and win big and instead take the warcaster that firmly staked me into this game, Ahlynn D'Elyse. I had been playing Cygnar before her, but she was the first caster whose back story really captured me. Cygnar is my largest faction and the Legion probably my most played, but my Mercs have the most paint on them so they're going to represent.
This means I need some practice and list tweaking to get back to speed.
Highborn Covenant
Ashlynn D'Elyse
Mule
Mariner
Sergeant + 8 Steelhead Habadiers
Rhupert Carvolo, Piper of Ord
Gorman Di Wulfe, Rogue Alchemist
Ogryn Bokur
Gudrun the Wanderer
Circle Orboros
Kaya the Wildborne
Warpwolf
Warpwolf
Argus
Huntsman + 9 Wolves of Orboros
Wolves of Orboros Officer and Toem Bearer Unit Attachment
Sentry Stone
Totem Hunter
Set Up
The board had forests on the left, hills in the
Facing them were the Steelheads, Rhupert, Mule, Ashlynn in the centre, and Mariner.
The Sentry Stone was then advanced deployer to the board centre while Gudrun was placed on the far left flank and Gorman (the Highborn spy) was placed on the right flank with his Bokur bodyguard.
Turn 1
Circle
The turn starts with a Mannikin popping out of the Sentry Stone. Kaya casts Cloak of Mists on Warpwolf 1and Rager on Warpwolf 2 before moving forward. The Argus moves to the base of the hill with the Totem Hunter running parallel to it. Warpwolf 1 riles for 2, takes +2 ARM, and moves to the trees while Warpwolf 2 also takes +2 ARM but runs towards the hill. The Wolves move up to the woods.
Highborn
The Mule and Mariner each get one focus. They both run forwards. Rhupert moves up and puts Dirge of Mists (+1 DEF and Terror) on the Steelheads. Ashlynn puts Quicken on the Steelheads, moves up, and shoots the Mannikin, killing it. Gorman moves away from the Totem Hunter and throws smoke on the path up the hill. The Bokur moves in front of him. Gudrun takes coever behind a broken pillar.
Turn 2
Circle
Kaya leeches all and upkeeps both spells. A Mannikin appears beside the Halberdiers. Warpwolf
Warpwolf 2 now swings into action and takes his +2 inches of movement. This is enough to let him walk up the hill path, through the smoke, and into melee with the Bokur. A free Rager headbutt power attack knocks the Bokur down and two boosted damage attacks kill him. The Mannikin suicides and sprays at the DEF 14 Steealheads, getting lucky and killing the lead two. Myanteks' turn ends with the Wolves moving into the forest and her receiveing +1 victory point since the Totem Hunter is the only thing in his zone.
Highborn
Ashlynn upkeeps Quicken and assigns 1 Focus to the Mule and 2 to the Mariner. Ashlynn then moves forward, uses her feat Roulette, and shoots Kaya who is standing in the open. She hits her but rolls a 5 on 3d6 for damage. Kaya takes the 4 points. Rhupert moves up and Marches the Steelheads for +2 inches movement. The Steelheads charge Warpwolf 1, but thanks to more suck damage rolls only do 7 points of damage to it. They also kill a straggling Wolf of Oboros. Gudrun runs to engage the Wolves of Orboros. The Mule moves forward but finds that he is just short of Kaya, and his shot deviates onto nothing. Gorman takes advantage of Roulette to Black Oil Warpwolf 2 and then rapidly retreats with Bushwhack. The turn ends with the Mariner moving forward to touch Ashlynn and shooting Warpwolf 2 for 10 points. I recieve +1 victory point since Gudrun is entirely in his zone but the Wolves are not.
Circle
Kaya leeches and upkeeps Rager while a new Mannikin appears. Wolves surround and stab Gudrun, knocking him down with one wound due to his Hangover. The Sentry Stone tries to steal the focus on the Mule but fails. The Mannikin then sprays at Ashlynn, missing her and the Mariner due to Roulette. The Totem Hunter moves up to threaten Gorman.
Now Kaya goes for the kill. She charges Ashlynn, who is still protected by Roulette and can't be knocked down because she is touching the Mariner. Kaya misses her charge, misses, misses (just), misses, and misses. Kaya uses her feat Wild Mastery, refilling herself with focus. She then misses again (go Roulette!) before casting Spirit Door on Warpwolf 1 and camping on one fury. I had thought myself relatively safe between the Mariner and pillar,but Kaya is just close enough to squeeze Warpwolf 1 into Ashlynn's back arc. Warpwolf 1 takes +2 STR and is getting +2 to hit since he began his activation in Ashlynn's rear arc. Even so it starts out promising enough when Warpwolf 1 misses with his first attack, but the second hits and with an evil damage roll (4, 5, 6) kills Ashlynn in one blow.
Defenstrator
Hmm. Not too promising a begining. Normally I field Alexia with Ashlynn but I'd been trying out different solos and wanted to see how Gudrun did. I can't complain since he did his job, but having some Risen around to screen Ashlynn would have been nice as well. My biggest mistake was that I got a bit too confident with Ashlynn. Playing Legion I'm always paranoid and looking out for the Kaya assassination run. With it being Ashlynn's feat turn, her having cover from the pillar, and being immune to knockdown due to the Mariner, I thought I was relatively safe. But a Warpwolf starting in your back arc is going to mess up your day no matter what you're doing. I'll be more careful in our rematch for sure.
Myantek
And that's the way a Kaya assassination run is supposed to work! Aside from the pile of misses. Roulette certainly makes it alot harder to actually get that hit in. I don't know if I would've charged Ashlynn if I'd really realised exactly how much that feat makes things harder to hit.
I'm a little disappointed that I gave Defenstrator the victory point on the Wolves' flank. I just lost track of where they all were and forgot to keep them all on one side of the line. I'm also not quite used to the range that Warmachine armies can sometimes bring to the table. I thought I still had some time before we started to get stuck in. I probably should have held back another turn and pulled in another victory point rather than going for the kill but Defenstrator is usually so careful about limiting places for Kaya to Spirit Door to the caster that if I see it and I think I have a chance I should probably take it. Sometimes it pays off.
Tuesday, 15 July 2008
Epic Test. Lylyth and Madrak go at it.
Now it was the Archers turn. Two were out of range but the remaining ones were more than sufficient to drag off Madraks final three damage points. Madrak made his tough roll but there was still enough firepower left to hit him until he stayed down.
Afterward
Sunday, 13 July 2008
Crossed Lines: Kaya vs Vayl
Warpwolf
Since we were playing Crossed Lines (from Primal) we had to choose three deployments points and then place out our forces model by model at each of these points. Defenstrator won that roll and placed the first of his points on the hill, followed by in front of the near arch and finally in front of the far arch when he turns allowed. My first point was placed near the stand of trees on the left, followed by the far barricade on the left and then the near barricade on the left.
Once the points were placed we then alternated placing models. Defenstrator started by placing
For the second round of deployment points the Seraph was set up in front of the hill, Warpwolf 1 in front of the trees, Vayl was placed in front of the near arch, the Totem Hunter joined the Wolves in front of the barricade and the Shredder joined the War Mongers. Warpwolf 2 was placed near the Argus and the Forsaken was placed behind the Seraph. Finally, Kaya joined Warpwolf 1 and the Angelius joined Vayl.
Legion Turn 1
Defenstrator won this all important roll so he got to start moving models first. The Shredder began by going Rabid and then charging the Sentry Stone, but the little beasts sharp teeth were unable to find a purchase on the tough rock. Vayl cast Slipstream and then moved around the arch (dragging the Angelius forward). She cast Chiller on the Angelius and then decided to sit on 2 Fury and put up Cat and Mouse.
The Forsaken moved to the obelisk and took 1 Fury off the Seraph leaving the War Mongers to simply run to the Sentry Stone and the Harrier to run behind the arch.
Circle Turn 1
The Sentry Stone produced its first Mannikin in front of the Seraph and then started Devouring Magic. It got 1 Fury from the Shredder, the Forsaken, the Seraph, the Teraph and the Angelius. It only failed stealing from Vayl. The Mannikin put the Fury to use by Splinter Blasting Vayl for 3 points.
The Totem Hunter charged the War Mongers with Flying Steel and managed to kill one of them. As he did that the Teraph reacted to Cat and Mouse and moved to engage Warpwolf 2 and the Argus. The Wolves ran up to support the Totem Hunter so the Harrier moved in front of Vayl and the Angelius moved away from Kaya to engage Warpwolf 1.
To attack the Teraph the Argus had to move around a bit and that let the Seraph move to the Angelius. It was largely fruitless as the Argus managed to miss with both attacks. Warping to add 2" to his move Warpwolf 2 made a run towards the group around Vayl. The Teraph threw in a free attack for 8 points and the Seraph moved back to Warpwolf 2. That move put it close enough to reach the Warpwolf once Vayl's Dark Sentinel abilityactivated. It attacked in melee and with a critical hit
Luckily that didn't kill the beast and Kaya could use him as the point for her Spirit Door. She was placed just beside the arch and within reach of Vayl. She started flailing at the other warlock with Splinter. She did 8 points of damage and managed to get a critical hit to knock down Vayl then did 4 points, then 2 points damaging the warlock but not doing enough to risk transfer to a beast killing it and allowing Vayl to reeve the Fury. She let loose with Wild Mastery and the last two hits did... Nothing! Uh oh.
Warpwolf 1 riled to full Fury... Just in case.
Legion Turn 2
Vayl leached back the 6 Fury available to her and chose to upkeep Chiller.
Defenstrator has some sort of compulsion that doesn't allow him to finish the game in the most expe
He loves his Teraph so he tried to let it get the killing blow by moving it towards Waprwolf 2. The Argus managed to do 5 points to it with the free strike on its way by. The Teraph attacked Kaya and managed to do 8 points of damage with the one attack that hit. Vayl moved past Warpwolf 2 and cast Hoarfrost on the Teraph, which did 6 points to Kaya. Then, finally, the Angelius moved to the arch and brutally took her down.
Afterword
Myantek
I liked the tweaks to my army. I think this one works pretty well. I can't decide if being more or less aggressive with this game during Vayl's feat turn would have been better or worse for me. We were so close at the beginning that I think it really was a matter of the person going first had the better chance of a win but I probably could have kept the Totem Hunter and the Wolves out of Vayl's command range without changing things too much.
I wish I had gotten a bit luckier with some of the hits on Vayl. After Kaya managed to survive the Angelius on the first turn I thought she'd have enough luck to take down Vayl as well. All in all it was an interesting game. It's the first time I've had to deal with Cat and Mouse and I probably could have done it better but felt that we were so close that I needed to go all in to have half a chance.
Defenstrator
First off I have to say that I don't like the Crossed Lines scenario. The armies invariably start on top of each other and whoever goes first has a huge advantage. That said, I managed to lose this scenario with Haley against Kreoss with a little sloppy play, but I'd still managed to kill almost half his army before he assassinated her.
It was because of that experience I played a bit more conservatively with Vayl. Sure I got in Kaya's face right away, but I made sure to keep some fury and transfer options open. I was all too aware how easy it is to over extend when going first in this scenario. My prudence paid off when the Angelius whiffed its hit on Kaya. Not that I was expecting to kill her, (since she was full of fury), but I had hoped to force her to badly injure multiple beasts and spend a bunch of her fury before she could use it to hurt me.
As it was she still managed to get off a half decent assassination run, but the dice weren't with her and the final attacks did nothing. And while I might have done other stuff first, it's because scarring experiance has shown me that taking it for granted that you're going to win is a good way to lose when the dice don't go your way.
Sunday, 4 May 2008
Thagrosh and Legion's Light Beasts vs Kaya's Fuzzies
Set Up
The terrain was two forest templates on the right side, each about a third of the way up from the edge of the board. Some small walls near the deployment zones were centre, while the left was dominated by a temple complex in the middle of the board.
Myantek went first and set up the Wolves behind the temple. Warpwolf 1 was to the right with the Totem Hunter beside him. Continuing right, beside and behind the forest were Warpwolf 2, Argus 1, Kaya, and then Argus 2 on the other side of the forest.
The Wolves run to the temple outskirts where they are joined by the Totem Hunter. Kaya puts Rager on Warpwolf 2 and moves forward into the forest. Argus 2 runs into position between the two forest templates. Both the Warpwolves add two to their ARM and move forward. Argus 1 riles and runs in front of the trees.
Circle Turn 2
Circle Turn 4
Legion Turn 4
Thagrosh leeches and upkeeps Draconic Blessing. The Nephilim charges over Thagrosh to whack Kaya for fourteen points of damage. Thagrosh then stands up and explodes her into a cloud of ash.
Afterward
Defenstrator
I do think that Myantek could have been a bit more aggressive with her main force. Craming two Warpwolves down someones throat is tough for anyone to deal with, and with her Argus she had ample transfer targets to weather the Seraph. If it had been Kaya doing the charging and then teleporting in a Warpwolf it would have been all over. On the other hand, it was because she withdrew for a turn that the rest of my army got so out of position chasing the Wolves, so who knows?
Defenstrator was right. I needed to be more aggressive with this force. I was happy with the way the Wolves were dealing with thier flank but, once again, I lost position of the Totem Hunter and he died before he got to do anything. I know this guy is much better than my use of him.