These guys were nice to finish off. With them done the Stormblades are at last complete. They lack the Cygnus that the regular Stormblades have so I painted the quater panel on the shoulders for colour. This also helped to set them apart as the special weapon troopers they are. This not only makes them more characterful, but is actually pretty helpful when keeping track of everybody on the battlefield.
Tuesday, 31 May 2011
Thursday, 26 May 2011
Long Gunners
So, these guys have been like a millstone around my neck. They just took forever to do. On the bright side, now they're done and it's another full infantry unit for the army. I'm finding the Long Gunners a bit erratic in MKII. With the right caster against the right opponent they can be great, blasting infantry and jack alike. But with the wrong warcaster or against the wrong army they have often proven to be a complete waste of points. I can see why people like Gun Mages better, they're just more consistent. Plus I feel Aiyanna & Holt are almost mandatory for any list with Long Gunners just to make sure your investment isn't shut down by things like the Choir or Wind Wall.
Labels:
Cygnar,
Long Gunners,
Miniature Painting,
model painting,
Warmachine
Monday, 31 January 2011
Harlan Versh
Been a while since I posted. Familyand Christmas were an excuse for December, but for January I've just been too lazy to get all the photos off the camera and too busy playing video games to do much painting.
Harlan Versh is a fun guy to play and was pretty fun to paint. He has my standard merc leather coat with black hat, with purple from my Highborn force and blue and yellow from my Cygnar. My hardest time was with his face, and I can't say that I'm really that pleased with it. I may go back and try to touch it up at some point.
Labels:
Harlan Versh,
mercenaries,
Miniature Painting,
Warmachine
Monday, 29 November 2010
Thunderhead
I had been saving the Thunderhead. There were a few other things I had planed to paint first and it was going to be my treat for finishing them. But I really felt like painting it, and the first rule of getting stuff painted is paint the stuff you want.
Labels:
Cygnar,
Miniature Painting,
Thunderhead,
Warjack,
Warmachine
Monday, 8 November 2010
Storm Smiths
I've been enjoying the Storm Smiths. When I just ran one he never seemed to do much, but when I run all three they seem to have a critical mass. They can kill enough annoying troops and disrupt enough jacks to have a eal impact on the game. There isn't much metal on them so they are a lot more blue than the rest of my army.
Labels:
Cygnar,
Miniature Painting,
Storm Smiths,
Warmachine
Legion vs Circle
Lylyth vs Kaya - Destruction, 35 Points
Been a long dry spell since the last battle report. We've mainly been playing Warmachine so we decided to give our Hordes forces a spin.
Legion
Lylyth, Herald of Everblight
Carnivean
Seraph
Seraph
Shredder
Shepherd
Shepherd
Raptors-Leader and 4 Grunts
vs
Circle
Kaya, The Wildborne
Feral Warpwolf
Feral Warpwolf
Pureblood Warpwolf
Argus
Wolves of Orboros- Leader and 9 Grunts
Wolves of Oboros Cheiften and Standard
Shifting Stones
Scenario
Destruction
Summary: Players attempt to destroy two objectives on the opponent's side of the board.
Place four large based objectives 14" from the back and 14" from the side of the board, with one at each corner. Each player's objectives are non-living friendly Faction models. Each has DEF 5, ARM 20, and 20 damage boxes as well as the following qualities: 360 degree front arc; does not activate; cannot move, be moved, or be placed; does not suffer continous effects, cannot be knocked down or made stationary, cannot be targeted by attacks or damaged on the first round.
The game would last for 80 minutes.
Victory Condition
Players earn 1 control point for each of their opponents structures they destroy. The first player to earn 2 control points immediately wins the match.
If time runs out before a player has won the match via scenario or assassination victory, the player with the most control points wins. If control points are tied, the player with the most points left wins.
Setup
The structures are placed on the table. The large bases are represented by four of my Cygnar jacks.
Turn 1
Legion
The timer is set and starts counting down the 80 minutes. The turn starts with the Raptors running and then taking their free move to get 23" up the board. And for the last time I note, since errata has just been released that changes this rule so that you can't get the free move after you run. All the beasts run forward with the Seraphs keeping the rear of their bases in the trees. Lylyth moves behind the forest and puts Spiny Growth on the Carnivean and Tenacity on the Seraphs. The Shredder advances beside Lylyth and puts Tenacity on her. The Shepherds run behind behind the Seraphs.
Circle
Feral 1 takes +2 ARM and advances into the Shifting Stones. Feral 2 becomes Ghostly thanks to the Pure Blood's ability and runs through the crater. The Pure Blood also turns Ghostly and walks into the centre of the crater to get cover. The Argus advances and puts Tracker on Feral 1. Kaya then puts Occulation on the Wolves to give them stealth, which won't do anything against the Seraphs but will stop the Raptors from shooting them up. She then advances beside the Argus. The Wolves advance through the crater to support the Pure Blood and Feral 2. The Shifting Stones then teleport Feral 1 forward.
Turn 2
Legion
Lylyth leaches everything. The Shredder puts Tenacity on Lylyth. Lylyth Slipstreams and advances into the forest, dragging Seraph 2 forward 2". She shoots Feral 2 for 2 points of damage and then casts Parasite on it, automaticly hitting thanks to the Witch Mark on her bow. With Feral 2 now at -3 ARM thanks to Parasite, and Seraph 2 now within 10" of Feral 2 thanks to being Slipstreamed up by Lylyth, Seraph 2 aims and unloads 4 shots into Feral 2. I'm expecting it to disintegrate under this onslaught but the rolls are terrible and Seraph 2 hits once for 11 more points of damage.
Seraph 1 Slipstreams and moves to drag Lylyth back. Shepherd 1 takes the fury the Shredder. The Carnivean moves behind the Seraphs. On the opposite side the Raptors charge the structure but role low for 14 points of damage.
Circle
Kaya leaches to full and upkeeps Occulation. She advances and casts Spirit Fang at Seraph 2 but misses, then heals Feral 2 for 1 point. Feral 2 then warps for +2 SPD and charges Serpah 2, killing it. The Wolves charge Seraph 1 and use the Power Swell for an extra die of damage, hammering it down to 6 points of life. Feral 1 takes +2 ARM and runs forward. The Pure Blood becomes Ghostly and advances.
Turn 3
Legion
Lylyth leaches full and upkeeps Parasite. She activates first, heals Seraph 1 for a point, Slipstreams, moves and drags Seraph 2 out of engagement with the Wolves. She then feats and shoots at Feral 2, and somhow misses. She buys another attack and hits. By doing this I screwed up, becuase I somehow got confused in my head over which Feral I had shot up the turn before. I should have shot Feral 1 and put Parasite on it since my idea was to kill both of them in one turn.
Needless to say the Carnivean charges the wounded Feral 2 for free thanks to Lylyth having shot him with her bow. The assault spray attack hits both Ferals, and the Carnivean casually tears apart Feral 2 and casts Spiny Growth. Shepherd 1 charges the Wolves and kills one, trying to tie them up. The Shredder goes Rabid, advances through the trees, and kills two more. Seraph 1 then advances and pumps three shots into Feral 1, leaving him with just his body. Shepherd 2 then advances and heals the Seraph for a point. The Raptors destroy the structure and then use their free move to advance towards the other one.
Circle
Kaya leaches to full. The Wolves charge and kill Shepherd 1 and the Shredder. Lylyth reaves a fury. The Pure Blood warps for +2 Strength and charges the Carnivean, hurting it badly and destroying its Mind, but taking 7 points of damage in return from Spiny Growth. The Argus advances and casts Tracker on Feral 1, giving it pathfinder and 360 degree LOS. Kaya then advances, heals Feral 1 for five points, uses her feat, and then heals it for five more points. Feral 1 then warps for +2 Strength and charges the Carnivean, and thanks to Tracker is able to engage Seraph 1 in its rear arc. Burning the rest of its fury it finishes both the Carnivean and Seraph 1.
Things are looking bad, with Lylyth so close to two heavy beasts with nothing to support her except a Shepherd, but then the alarm goes off and time is called, meaning Legion wins on scenario.
Conclusion
Defenstrator
Tight game. I had expected to kill both the Ferals in one turn, which would have left only the Pure Blood to properly tear down the Carnivean. The Wolves might have done it eventually but by then the Raptors would be at the next objective. Unfortunately I screwed up, and that left Feral 1 alive which not only finished the Carnivean, but thanks to Tracker was able to destroy my other Seraph at the same time.
The thing that probably hurt me the most was that I was going for the mission objective. Since I was 10 points down in that fight Myantek was just able to power through me, hoping to kill my army and then just destroy the unguarded structures. Luckily for me this wasn't a four turn game or she probably would have.
Myantek
Been a long dry spell since the last battle report. We've mainly been playing Warmachine so we decided to give our Hordes forces a spin.
Legion
Lylyth, Herald of Everblight
Carnivean
Seraph
Seraph
Shredder
Shepherd
Shepherd
Raptors-Leader and 4 Grunts
vs
Circle
Kaya, The Wildborne
Feral Warpwolf
Feral Warpwolf
Pureblood Warpwolf
Argus
Wolves of Orboros- Leader and 9 Grunts
Wolves of Oboros Cheiften and Standard
Shifting Stones
Scenario
Destruction
Summary: Players attempt to destroy two objectives on the opponent's side of the board.
Place four large based objectives 14" from the back and 14" from the side of the board, with one at each corner. Each player's objectives are non-living friendly Faction models. Each has DEF 5, ARM 20, and 20 damage boxes as well as the following qualities: 360 degree front arc; does not activate; cannot move, be moved, or be placed; does not suffer continous effects, cannot be knocked down or made stationary, cannot be targeted by attacks or damaged on the first round.
The game would last for 80 minutes.
Victory Condition
Players earn 1 control point for each of their opponents structures they destroy. The first player to earn 2 control points immediately wins the match.
If time runs out before a player has won the match via scenario or assassination victory, the player with the most control points wins. If control points are tied, the player with the most points left wins.
Setup
The structures are placed on the table. The large bases are represented by four of my Cygnar jacks.
I set up first with the Raptors on the far left behind the crater, the Carnivean in the centre with Seraph 1 beside it and Shepherd 1 behind that. Lylyth and the Shredder lurked in the forest with Seraph 2 on the far right supported by Shepherd 2.
Myantek set up with a refused flank with the Wolves Oborus in the centre with the Pure Blood to the right. The two Ferals, Kaya, and the Argus were further right opposite Seraph 2. The Shifting Stones advance deploy 6" in front of them.
Turn 1
Legion
The timer is set and starts counting down the 80 minutes. The turn starts with the Raptors running and then taking their free move to get 23" up the board. And for the last time I note, since errata has just been released that changes this rule so that you can't get the free move after you run. All the beasts run forward with the Seraphs keeping the rear of their bases in the trees. Lylyth moves behind the forest and puts Spiny Growth on the Carnivean and Tenacity on the Seraphs. The Shredder advances beside Lylyth and puts Tenacity on her. The Shepherds run behind behind the Seraphs.
Circle
Feral 1 takes +2 ARM and advances into the Shifting Stones. Feral 2 becomes Ghostly thanks to the Pure Blood's ability and runs through the crater. The Pure Blood also turns Ghostly and walks into the centre of the crater to get cover. The Argus advances and puts Tracker on Feral 1. Kaya then puts Occulation on the Wolves to give them stealth, which won't do anything against the Seraphs but will stop the Raptors from shooting them up. She then advances beside the Argus. The Wolves advance through the crater to support the Pure Blood and Feral 2. The Shifting Stones then teleport Feral 1 forward.
Turn 2
Legion
Lylyth leaches everything. The Shredder puts Tenacity on Lylyth. Lylyth Slipstreams and advances into the forest, dragging Seraph 2 forward 2". She shoots Feral 2 for 2 points of damage and then casts Parasite on it, automaticly hitting thanks to the Witch Mark on her bow. With Feral 2 now at -3 ARM thanks to Parasite, and Seraph 2 now within 10" of Feral 2 thanks to being Slipstreamed up by Lylyth, Seraph 2 aims and unloads 4 shots into Feral 2. I'm expecting it to disintegrate under this onslaught but the rolls are terrible and Seraph 2 hits once for 11 more points of damage.
Seraph 1 Slipstreams and moves to drag Lylyth back. Shepherd 1 takes the fury the Shredder. The Carnivean moves behind the Seraphs. On the opposite side the Raptors charge the structure but role low for 14 points of damage.
Circle
Kaya leaches to full and upkeeps Occulation. She advances and casts Spirit Fang at Seraph 2 but misses, then heals Feral 2 for 1 point. Feral 2 then warps for +2 SPD and charges Serpah 2, killing it. The Wolves charge Seraph 1 and use the Power Swell for an extra die of damage, hammering it down to 6 points of life. Feral 1 takes +2 ARM and runs forward. The Pure Blood becomes Ghostly and advances.
Turn 3
Legion
Lylyth leaches full and upkeeps Parasite. She activates first, heals Seraph 1 for a point, Slipstreams, moves and drags Seraph 2 out of engagement with the Wolves. She then feats and shoots at Feral 2, and somhow misses. She buys another attack and hits. By doing this I screwed up, becuase I somehow got confused in my head over which Feral I had shot up the turn before. I should have shot Feral 1 and put Parasite on it since my idea was to kill both of them in one turn.
Needless to say the Carnivean charges the wounded Feral 2 for free thanks to Lylyth having shot him with her bow. The assault spray attack hits both Ferals, and the Carnivean casually tears apart Feral 2 and casts Spiny Growth. Shepherd 1 charges the Wolves and kills one, trying to tie them up. The Shredder goes Rabid, advances through the trees, and kills two more. Seraph 1 then advances and pumps three shots into Feral 1, leaving him with just his body. Shepherd 2 then advances and heals the Seraph for a point. The Raptors destroy the structure and then use their free move to advance towards the other one.
Circle
Kaya leaches to full. The Wolves charge and kill Shepherd 1 and the Shredder. Lylyth reaves a fury. The Pure Blood warps for +2 Strength and charges the Carnivean, hurting it badly and destroying its Mind, but taking 7 points of damage in return from Spiny Growth. The Argus advances and casts Tracker on Feral 1, giving it pathfinder and 360 degree LOS. Kaya then advances, heals Feral 1 for five points, uses her feat, and then heals it for five more points. Feral 1 then warps for +2 Strength and charges the Carnivean, and thanks to Tracker is able to engage Seraph 1 in its rear arc. Burning the rest of its fury it finishes both the Carnivean and Seraph 1.
Things are looking bad, with Lylyth so close to two heavy beasts with nothing to support her except a Shepherd, but then the alarm goes off and time is called, meaning Legion wins on scenario.
Conclusion
Defenstrator
Tight game. I had expected to kill both the Ferals in one turn, which would have left only the Pure Blood to properly tear down the Carnivean. The Wolves might have done it eventually but by then the Raptors would be at the next objective. Unfortunately I screwed up, and that left Feral 1 alive which not only finished the Carnivean, but thanks to Tracker was able to destroy my other Seraph at the same time.
The thing that probably hurt me the most was that I was going for the mission objective. Since I was 10 points down in that fight Myantek was just able to power through me, hoping to kill my army and then just destroy the unguarded structures. Luckily for me this wasn't a four turn game or she probably would have.
Myantek
I needed one more turn. I could've won with one more turn I think.
Looking at this scenario, and Defenstrator's army, I felt I had two choices at the beginning. Only the Wolves can act independantly. They could've gone for the post on the right of the board, trying to get through the Raptors, and then using Power Swell on the charge at the objective. I probably could have tied up the Raptors for a bit, but they would've been too far away for Occulation and there's no guantee that they would've destroyed the objective on one charge. The other choice was just to go through Defenstrator's army on the other side. Clearing out some of the heavies and leaving either Lylyth or the objective undefended. I went with the second choice.
It almost worked. The Raptors had been unable to destroy the objective on the charge so my Wolves had free rein for two turns. Keeping a Seraph occupied (almost killing it too) and allowing my heavies to clear out his heavies. If I'd been able to get to my next turn and kill Lylyth it'd be insta-win. Or the Feral or the Pureblood could probably have destroyed the objective in a turn and that would have brought a tie, that I think I would have won due to killing more stuff. That's assuming that the Raptors wouldn't have been able to destroy the second objective but I think that's a fair assumption.
Labels:
Battle Report,
Circle Oboros,
Hordes,
Legion of Everblight
Saturday, 16 October 2010
Stormguard
Finished my Stormguard up. Unlike the Stormblades there's no handy Cygnus on the shoulder, so I quartered it to get some colour on. Also, the Stormguard are supposed to be an elite group so it helps make them stand out from the Stormblades. I also trimmed the top bar off the leaders weapon, as it was just way too bulky. I think the exposed coil looks alot sleeker. 


Labels:
Cygnar,
Miniature Painting,
Stormguard,
Warmachine
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