Epic Lylyth is a bit different from most of Legion. For one she's the only really top tier 5 Fury warlock. For two she's the only one that runs Legion as a nearly pure gunline. You still need a heavy that can do the job in melee, like a Carnivean, but the rest of her army is going to be about the shooting. Fortunately she does it well.
Epic Lylyth brings two big things to the table. First she increases the armies threat range with her feat, and second she makes it hard for the opponent to respond in any way except melee due to all the stealth. She's not an auto-win or anything though, because as soon as your opponent closes the armies damage output drops like it fell off a cliff.
Saturday, 22 September 2012
Tuesday, 28 August 2012
Throne of Everblight
The Throne has been a lot of work. I really wanted to get it done by the end of the month so I've been putting in a bunch of extra nights to get it finished. The colours are a bit different on the Throne since GW changed its paint line up. The green base is Vallejo Game Colour Cayman Green Highlighted up to the new GW Elysian Green. The brown is based with Vallejo Game Colour Charred Brown highlighted up to a mix of Charred Vrown, GW Skrag Brown, and the old GW Blazing Orange.
It has been playing decently as well. It's not going to beat up enemy heavies, but it does its job in the role of anti-infantry monster. The magic attacks are also a nice addition. Plus it looks great on the table.
It has been playing decently as well. It's not going to beat up enemy heavies, but it does its job in the role of anti-infantry monster. The magic attacks are also a nice addition. Plus it looks great on the table.
Thursday, 23 August 2012
League Rules
Typically our group plays 50 point games, but every now and then we like to mix it up a little. When that happens we run a league. Armies are 25 points so players can get two or three games in a night, and everyone takes warcasters and warlocks they don't normally play. It's a fast fun way to familiarise yourself with a new warlock and get an idea how you'd like to expand on them.
We've done a couple of leagues now, and I though I'd put up the rules in case anyone wanted to try it out themselves. It's not confined to 25 point games, those are just what we felt like doing.
We've done a couple of leagues now, and I though I'd put up the rules in case anyone wanted to try it out themselves. It's not confined to 25 point games, those are just what we felt like doing.
Season
Format
The
Season Schedule will be randomly determined. Each player will play
each other player twice over the course of the season. This season
has six players for a total of 10 regular season games per player.
Players will have 6 weeks to complete their games. This schedule
expects players to average one game per week. If the players complete
their games prior to the end date of the season, the play-offs may
start early. Players are responsible for ensuring that their games
get played and organizing times to play their games. The season
schedule will be posted at the beginning of the season. Each round
will be a different SR2012 Scenario, not including any Reinforcement
scenarios. Scenarios will not be repeated over the course of the
season unless all scenarios have already been played through.. Games
may be played any time players find it convenient. All games will use
Deathclock, with each player recieving 27 minutes on the clock. This
does not include set up time.
Lists:
Each player shall have two 25 point lists and is responsible for
sending copies to the League Organizer within one week of the
beginning of the league. Each player may play the list they like for
each game, with the one restriction being that they must play at
least a third of their games, rounding down, with each list. This
league will therefore require you to play at least three games with
both lists.
Scoring:
The results of each game must be emailed to the League Organizer by
one or both players. The following information must be included for
each player: Caster Used, CP’s Scored, Army Points Destroyed,
whether they won or lost and whether they scored an Assassination.
Include the round number of the game played in the email. The email
is not necessary if the League Organizer was present for the game.
Example
of Scoring Submission:
Player:
Birch Helander
Caster:
Kommandant Irusk
W/L:
Lost
CPs:
2
Army
Points Destroyed: 15
Assassination:
No (This field is only applicable to the winner. The loser of a game
may leave this field blank).
Playing
the Wrong Scenario: If
players accidentally play a scenario for which they were not
scheduled, they may opt to submit the results for scoring. However,
no CPs or Army Points Destroyed will be tabulated. Only the result of
the game and whether an assassination was scored will be considered
for scoring.
Failing
to Complete Games:
Players that fail to complete games will have their season evaluated
based on the games they did play. If a player failed to complete
their games and did not attempt to play a game in the final week of
the regular season, they will be removed from the play-offs. This may
require that the play-offs be reduced to one round if there are not
enough players to support a multi-round play-off.
Proxies:
Proxies are not permitted in league play.
Trades
Players
have a 10 point trade pool. Players may drop anything except
Warcasters/locks from their lists and add Units/Solos/Jacks/Beasts to
reach the point maximum of their list. Track the number of points
dropped and replaced. This total is removed from the player’s trade
pool. This total is shared between the player’s two lists.
For
Example: Player A
removes a Manhunter from their first list and replaces it with a
Widowmaker Marksman. Then removes Widowmakers and a War Dog from
their second list and replaces them with The Great Bears of
Gallowswood. The first trade was 2pts (the cost of the Marksman) and
the second trade was 5pts. Player A has used 7 points of their trade
pool.
These
Trades must be submitted to the League Organizer before they can be
used in a game. If the alterations have not be distributed to the
League participants by the time a list that has been altered is to be
used, the date stamp on the email sent to the organizer will be used
to determine the list’s legality. It must be made very clear to an
opponent that an unpublished trade has been made prior to list
selection and the details of the trade must be announced.
Trade
Deadline: Players must
complete any trades they want to make before their sixth game .
No more trades may be made after this point. Date stamp of the email
or date of verbal confirmation of trade will be used as the trade
date.
Determining
Standing
League
Standings will be determined by the following scores, in order of tie
breaking priority:
- Wins
- Control Points Scored
- Army Points Scored
- Assassinations
Play-off
Format
Seeding:
The higher seeded
player in any play-off round has +1 to any starting rolls they make.
Playoffs
and Semi-Finals: In
cases of leagues of six or less players, the top four players of
the league will advance to the semi finals. In larger leagues the
top eight players will advance. The top player will play the bottom
player, 2nd
ranked will play the 2nd
from the bottom, and so on until the two middle players will play one
another. This is an elimination round. In eight player playoffs the
winners will advance to the Semi Finals. In four player playoffs the
Semi-finals will be held immeadiately. The winners of the semi-finals
will be decided in a best of three series. The winners of the round
will advance to the Finals.
Playoffs
and Semi-Finals Rules:
- The scenario schedule for the Playoffs will be determined after the season finishes and all results are submitted. Each game of a best of three will be from a different Scenario Group in the Steamroller 2012 Rule’s Set. Thus it will be impossible to see two games played from the Radial Scenario Group, for example, during the same round of the Semi-Finals. After a Best of Three has been completed, it may be possible to see the same Scenario Group in the next round. Scenarios will not be repeated in the Play-offs unless the number of games required to determine a season champion requires a scenario be played multiple times.
- Every player must play each of their lists at least once per round.
- After a game has been played, the winner must announce whether they are switching lists prior to the loser doing so. The loser will be privy to the opponent’s list prior to choosing a list.
Finals:
Finals will be played in the same format as Semi-Finals.
Tuesday, 31 July 2012
Annyssa Ryvaal, Talon of Everblight
Annyssa is one of Legion's best characters. She has a few things going for her. First of all, she does what you buy her for and does it well. She can shoot and back up all day long, harassing the flanks and circling around to get at rear support pieces. Second, she's relavent all game. She transitions from shooting up infantry to smacking preyed warcasters very nicely. And third, she makes the Raptors, already one of Legions best units, even better. Veteran Leader kind of sucks on Finn, but on a large base that the Raptors can see through most of two armies it's really solid.
Incubi
Incubi aren't something you see a lot of. Legion tends to run beast heavy, and people prefer to have their five point investment on the table at the beginnng. I've found them to be decent though. They aren't spectacular, but they aren't bad either. The big thing they have going for them is that they let you push deeper into your opponents force. The two front lines clash, and all of a sudden you have guys behind their front line charging into support solos and getting in the way of their second wave. I have more than once forgotten to use them though. Out of sight out of mind as they say.
Friday, 29 June 2012
Nephilim Bolt Thrower
The Bolt Thrower is a solid beast. At six points it's at the high end for what you pay for a light, but is solid enough in its specialised role of denting large targets and picking off solos and officers that it still sees play . If I'm running beast light I'll often throw one in as extra fury and to keep my opponent honest at range. I don't ever take two except with Epic Lylyth, and even then that will probably change once the Naga comes out.
Wednesday, 20 June 2012
Nephilim Protector
The Nephilim Protector is a rather limited model. It has no ranged ability and is also pretty blah in melee with MAT 5 and POW 12. It's job is to take it to the face, either with Shield Guard or blocking charge lanes. And on the occasional time you run into deadicated knockdown his animus can protect you.
The only warlock I have found that I'm willing to take it regularly with is pThagrosh. Because of Fog of War and Death Shroud, once you put Tenacity or Spiny Growth on the Protector it can actually stand up to enemy damage. At ARM 20 (with Spiny Growth) at range he can take a few big hits, and at DEF 15 ARM 21 against charges (Set Defense + Tenacity + Death Shroud) he can actually get in the way and block the charge lane to a heavy without dying.
The only warlock I have found that I'm willing to take it regularly with is pThagrosh. Because of Fog of War and Death Shroud, once you put Tenacity or Spiny Growth on the Protector it can actually stand up to enemy damage. At ARM 20 (with Spiny Growth) at range he can take a few big hits, and at DEF 15 ARM 21 against charges (Set Defense + Tenacity + Death Shroud) he can actually get in the way and block the charge lane to a heavy without dying.
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