Showing posts with label Circle Orboros. Show all posts
Showing posts with label Circle Orboros. Show all posts

Friday, 28 September 2012

Ashlynn vs Kaya

Highborn Covenant vs Circle Oborus - Sacrifice, 35 Points


   It's been a while since Myantek and I did a battle report, and we figured we should get back in the swing of things.

Army Lists

Highborn Covenant

Ashlynn D'Eleyse
Mule
Mariner
Cylena Raefyll & Nyss Hunters - Cylena and 9 grunts
Steelhead Halberdiers - Leader and 9 grunts
Harland Versh, The Illuminated One
Rhupert Carvolo, Piper of Ord
Gorman di Wulf, Rogue Alchamist
Ogryn Bokur

vs

Circle Orboros

Kaya the Wildborne
Purblood Warpwolf
Feral Warpwolf
Feral Warpwolf
Argus
Wolves of Orboros - Leader and 9 grunts
Wolves of Orboros Unit Attachment - Cheiften and Standard Bearer
Alten Ashley

Scenario

Sacrifice

  This is a radial scenario and is played from corner to opposite corner. On the centre line between the two deployment areas a 12" circular zone is on one side and a flag is on the other. Starting on the second players second turn, if a player controls the zone and one of his models is touching the flag he scores a point. The first player to score 2 control points wins the game. When a point is scored any models touching the flag suffer a POW 20 magical damage roll, are pushed 3" away from the flag, and are knocked down.

Setup

   We rolled off and Myantek decided to go second so that she could try to score first. I set up with the Mariner and Mule in the centre. The Nyss were setup centre left so they coiuld go for the trees with the zone, with the Halberdiers centre right so they could cover the centre and flag. It isn't a good idea to get too near the edges of a radial zone because you end up having to move a lot further to get anywhere. Ashlynn stood behind the jacks. When I advance deployed my solos thanks to the Highborn Covenant rules I put Rhupert in the centre beside Ashlynn to cover the units, while Harland Versh, the Bokur, and his client Gorman were put in the ruins.

   Myantek put the Argus on my left to cover the forest, with Feral 1 beside it. The Pureblood, Kaya and Feral 2 held the centre, while the Wolves took the right flank to head towards the flag. Alten Ashley advance deployed opposite the woods.

Turn 1

   I assigned one focus each to the Mule and Mariner. They then began the turn by running forward to get out of the way. The Nyss then run towards the trees. Ashlynn put Quicken (+2 SPD and +2 DEF vs ranged and magic attacks) on the Steelheads and advanced. Rhupert moved up beside her and played Dirge of Mists (+1 DEF and Terror) on the Steelheads. The Bokur, Gorman, and Harlan Versh all ran into the ruins, followed by the Steelheads who zoom forward to cover the centre.
   The Wolves of Orboros start the turn by running towards the flag. The Argus riled for a fury point and then ran towards the forest, with Feral 1 warping for +2 ARM and doing the exact same thing. The Pureblood warped for Spellward (can't be targeted by spells) and ran up to join them, followed by Feral 2 who also warped for +2 ARM. Kaya then activated, advanced, and cast Spirit Fang at a Steelhead but is just short. She then cast Spirit Door to teleport over to Feral 1. Myantek, realising she has accidently given herself too much fury she burned the last one on Kaya. Alten Ashley then activated, shooting at and missing a Steelhead thanks to their current DEF of 16 vs shooting.

Turn 2

   I saw an opportunity and decide to go for it. Kaya has teleported back, but there is a gap between Feral 1 and the Pureblood.  I upkept Quicken on the Halberdiers and gave two focus to the Mariner. Ashlynn advanced and used her feat Roulette. Now for a turn all attack roles in her CTRL area roll an extra 2 dice and then discard 2 dice, and I get to decide which ones are discarded. Ashlynn then puts Admonition (if an enemy model ends its movement within 6", the target model can make an advance while ignoring free strikes) on the Mule. The Nyss Hunters then advanced through the woods, and thanks to Hunter (ignore forests for LOS ) and positioning, most of the Nyss are able to see Kaya. Two combined ranged attacks later and she's dead.

Afterward

Defenstrator
  
   Well that was rather abrupt. To be honest we thought of doing the re-match then and there, but we had already started pretty late. I was lucky the Nyss Hunters were able to pull it off, because in my eagerness to set them up I'd blocked LOS to Kaya for the Mariner, which was the model I was actually expecting to do the job. I thought Myantek would put Occultation (grants Stealth) on the Wolves while she blitzed with the heavy beasts, but she didn't use Occultation, and didn't form enough of a pocket with her heavies to hide in. I was expecting to have to whittle her heavies down before my jacks went in, which is risky with her ability to have the heavies charge in and then be teleported back. So when I had a chance to go for the heart I took it.

Myantek

Oops!  I thought I had blocked LOS to Kaya with the Pureblood, but there was just enough space to be picked off.  I've had a lot of bad luck regarding Frenzy checks lately so I really didn't want to have to leave any Fury on any beast. 

It sort of disappointing because I felt I was on the right track.  I don't think the radial scenarios are ones that this army can win on scenario.  My best bet is to try to keep my opponent from sccoring points until I can get the assassination.

Friday, 17 July 2009

Gnarlhorn Satyr

This thing is big! It makes a very satisfying thunk when placed on the table. I tried for a natural colour on this model. Our local petting zoo has a herd of miniture goats that look similar to this guy... Less ramming thouugh.
























Baldur the Stonecleaver

I spent the longest time thinking about Baldur's colour scheme. I wanted to get the red in there, but I didn't want him looking like Santa Claus. I think I still have to work on my technique of painting black because his armour didn't quite turn out how I wanted it but I'm happy enough with the look.

This is another model that looked terrible until I finished it. Getting the green into the metal was the point that tipped it over into what I was hoping it would look like when I started painting.















Tuesday, 12 May 2009

Shadow of the Valley

Legion vs Circle - 500/750 points

No Quarter No. 23 had some special scenarios based on recent battles in the Iron Kingdoms. Shadow of the Valley represents the battle between the Legion of Everblight and the Circle Orboros that's presented in Metamorphosis. So, of course, we had to try it.

Scenario

Morvahna the Autumnblade has pursued the Legion forces from the Castle of the Keys, through eastern Llael, and to the borders of Rhul and Ios. The army has been extended beyond their reserves and reinforcements, leaving the slower elements behind. The Nyss and thier dragonspawn have been caught in a valley and Morvahna beleives that she can deal the Legion a fatal blow.

What she doesn't know is that the valley has been chosen as a rendezvous point for the Legion. Reserves, led by Absylonia, are fresh dragonspawn and the newly transformed Thagrosh the Messiah. She attacks and hundreds of drawnspawn swarm from the mountains, inflicting horrible causualties to the Circle army. Only the timely intervention of Kaya the Moonhunter allows Morvahna to escape.


Special Rules


The Circle army is 750 points and all Circle models gain the Advance Deployment ability to represent the army close on the heels of the Legion.


The Legion player begins with only 500 points, but beginning on round 3, the Legion player can put an additional 150 points of Legion warbeasts into play at the start of the Maintenance phase. The warbeasts start in contact with the rear edge of the Legion player's deployment zone. They may activate the turn they are put in play.


The table should be moderately to heavily covered with terrain features consisting of only forests, hills and rocky ground.


Circle Army Composition


Warlocks: Either Morvahna the Autumnblade or Kaya the Moonhunter


Warbeasts: Any except for elemental constructs.


Units: Any except Shifting Stones and elemental constructs.


Solos: Any except for Senty Stones


Minions: Brun Cragback & Lug and Lanyssa Ryssyl


Legion Army Composition


Warlocks: Absylonia, Ryhas, Saeryn, Thagrosh the Messiah or Vayl


Warbeasts: Any


Units: A maximum of two units chosen from Blighted Archers (and UA), Blighted Swordsmen (and UA), Blighted Legionnaires, Striders, Warmongers and Warspears


Solos: Any


Minions: None


Beginning: The Legion player deploys first and takes the first turn. Players deploy their forces 10" from the table edge.


Victory Conditions: The player with the last warlock standing wins.


Legion


Thagrosh, the Messiah
Angelius
Angelius
Carnivean
Shepherd


498 points







Circle

Kaya the Moonhunter and Laris
Pureblood Warpwolf
Warpwolf
Warpwolf
Argus
Argus
Huntress and 9 Tharn Bloodtrackers
Huntsman and 9 Wolves of Orboros with Officer and Totem Bearer


747 points



Set Up

As suggested by the scenario, the table top was fairly dense with terrain. Down both short sides were three clumps of rocks representing difficult terrain with more rocks littering the centre of the board. Two hills stood opposite one another near the centre of the board with small copses of trees at their points.






Legion

In a line, starting behind the small copse of trees, Defenstrator placed Angelius 2, Thagrosh, Angelius 1, the Carnivean and the Shepherd.













Circle

With the advantage of Advanced Deployment the Circle forces were further up the field. Argus 2 and Warwolf 2 were in front of the hill behind a small jutting of rock. Kaya, Laris and the Purblood were sitting on the hill and Warpwolf 1 was on the slope beside them. Argus 1 was in front of the small copse of trees. The Wolves fanned out in the rocky terrain and the Bloodtrackers were beside them.






Legion Turn 1

Thagrosh began by casting Dragon's Blood on the Carnivean, Unnatural Aggression on Angelius 2 and Spiny Growth on himself. He then moved to the top of the hill.

The Carnivean cast Spiny Growth on itself and moved forward onto the hill while both Angelius riled for 1 Fury and ran. Angelios 1 ran in front of the hill and behind the rock and Angelius 2 ran up behind the Carnivean. The Shepherd moved up onto the hill.





Circle Turn 1

At the beginning of the game the Bloodtrackers chose Thagrosh as their Prey.

Argus 1 moved up to the rocks and was joined by Warpwolf 1. The Warpwolf warped to give himslef +2 ARM. The Pureblood moved off the hill to the opposite side of the rocks while Warpwolf 2 moved along the hill and also warped to give himself +2 ARM. Argus 2 ran up the field near the rock formation near the centre of the board's short side.


Kaya moved along the hill and cast Forced Evolution on the Pureblood. Laris ran in the opposite direction of Kaya.


The Woves ran toward the hill and the Bloodtrackers ran into the rock formation.


Legion Turn 2


Thagrosh leached to full Fury and upkept both Dragon's Blood and Unnatural Aggression. He then moved behind the Carnivean and cast Glory of Everblight and then Spiny Growth on the Carnivean.


The Carnivean assaulted Warpwolf 1 with a spray attack that did 10 points of damage. Angelius 1 shot the same Warpwolf but did no damage.


The Shepherd moved behind Angelius 1 and Angelius 2 riled and ran to join it.




Circle Turn 2


Kaya leached to full Fury and upkept Forced Evolution.


The Bloodtrackers ran forward through the rocks and were followed by the Woves.


Argus 2 barked at the Carnivean and paralysed it. Kaya then cast Dogpile on the Carnivean and moved forward on the hill.


Argus 1 moved forward to the rock and barked to paralyse Angelius 2.


The Pureblood gave Ferosity to himself and Warpwolf 1. With Dogpile on the Carnivean he was able to charge it through rough terrain and for free. Warpwolf 1 was able to charge it through the terrain as well and together the two did enough damage to kill the dragonspawn. The Spiny Growth did almost as much damage to the two as they did to the Carnivean. Thagrosh reaved the Fury that was sitting on the Carnivean.


Warpwolf 2 walked down off the hill and Laris moved down behind the rock.


Legion Turn 3


Defenstrator is able to add a Nephelim, Harrier and two Shredders to the very back of his deploment zone. Thagrosh leached to full Fury and choose not to upkeep anything.


Shredder 1 walked forward toward the forest and gave itself Tenacity once it reached Thagrosh's command area. Shredder 2 went Rabid and ran forward to engage a Bloodtracker. The Harrier ran up the hill and the Nephelim ran in front of Thagrosh.


Thagrosh cast Glory of Everblight and charged the Pureblood. With reach he was close enough to attack. The first 11 points were transferred to Warpwolf 2, the second attack missed but the third killed the Pureblood in an eruption of ash.


Angelius 2 shot and killed the heavily wounded Warpwolf 1 (Kaya reaved the Fury as he died) and Angelius 2 charged the Wolves. It killed the first and then killed two more by being Ravenous. The Shepherd ran behind Angelius 2.


Circle Turn 3


Kaya leached to full Fury but had to leave 1 Fury on Argus 2. He passed his threashold check and did not Frenzy.


Argus 2 slamed Thagrosh, boosting to hit. I needed to roll a 12 and I rolled a 13. With a boosted roll to damage the Argus did 4 points and pushed Thagrosh 2 inches back towards the hill. That gave just enough room for the Bloodtrackers to Ambuscade their Prey. They rolled and passed their Leadership test to move toward the Abomination. Then it was the death of a thousand needles as the Bloodtrackers did a lot of little damage. There was one hit for 5 damage that produced a Shredder but that didn't save Thagrosh from being hit by javelins and one hit of 8 points that Defenstrator decided to transfer. Eight of the Bloodtrackers were able to Ambuscade. One was locked in position with the Shredder and one stayed back to maintain unit coherancy.


Afterward


Myantek


I initially went into this feeling really constricted. There were only two warlocks I could take and I've never played Morvahna. With epic Kaya I like to take the Woldwyrd and the Sentry Stone but no luck with this scenario. I decided to go wolf heavy with the Pureblood and two Warpwolves and then stick to Argus for the speed. I didn't expect to do more with the Argus than maybe spread out his force a little or stand in the way of something. The Bloodtrackers and Wolves are two big units that could both do damage to epic Thagrosh and cause him some trouble because of Hubris. I knew Defenstrator likes to play beast heavy, and that he'd probably be taking the two Angelius so my plan was to set my heavies on his heavies and then use the troops and Kaya to take down Thagrosh.


That's pretty much what I did. The third turn came faster than I was expecting it to so I wasn't quite in the position that I wanted to be in before I had to worry about the reinforcements. Slamming with the Argus was a bit of a gamble but I figured that if it worked I'd be in a really good position becase Thagrosh would be knocked down and if it didn't work I could still send in Kaya and Laris. I thought about trying to kill the Angelius with the Wolves (I think they could've done it) but I didn't want to give all that Fury to Thagrosh for transferring.


This was the first time I was able to get the Bloodtrackers to Ambuscade on their Prey. It was much more effective than I thought it was going to be. The girls really came through for me. Actually, as a whole I was pretty happy with this army. I could see playing it again. Although, as much as I love Argus, one of them would be dropped for a Woldwyrd.

Defenstrator

I thought I was safe, then died. This seems to happen quite often against the Circle Oboros. Tucked in behind the rocks the second Warpwolf couldn't get to me, and the Angelius blocked LOS to the Wolves and Bloodtrackers. The only one who could reach me was Kaya, and she doesn't have the power to beat Thagrosh down in one turn unless there are a bunch of enemies nearby to boost Kaya. What I didn't count on was the Argus. A decent distance away and at -4 to hit on power attacks he seemed a minimal threat, but he caught me on the slam and shoved Thagrosh just far enough to get him right into the open, where pincushion death quickly followed.

In general I was happy with how I played. I armoured up then sacrificed the Carnivean to get the counter attack and kill the Pureblood and Warpwolf 1. My goal was to kill all the heavy hitters while staying away from the troops, and then grind Myantek down under my waves of beasts. Unfortunately my first beast wave didn't accomplish anything. The Bloodtrackers were too far away for me to tie up effectively, and they basicly showed up to become witnesses to Thagrosh's death. I had made sure I had a bunch with one fury on them to chain damage onto, but never took a hit large enough to kill one and reeve new fury. Popping my feat was a possibility, as I could have used the extra movement to tie up more Bloodtrackers, but I was hoping to use it turn 4 where it would be more effective with the first wave of beasts and help get the second wave up the table. Death, of course, precluded that, but hindsight is 20/20 and I thought that was going to make it through to my next turn. I would be curious to try this scenario again with different warlocks, and perhaps we will do so in the future.

Tuesday, 19 August 2008

Wolves of Orboros



They're done! It only took me... Um... When did I post Kaya? I guess about a year. Longer than I thought but they look pretty sharp as a group. The unit attachment arrived in the middle of me painting the unit so I decided I might as well just go ahead and paint the two of them as well.

The hardest part of painting these guys is that they look terrible until they're done. While I was painting the first group (I painted in groups of three to make the unit look less intimidating) Defenstrator came in to have a look at my progress and was fishing for something to say that didn't discourage me from continuing yet conveyed that they really didn't look that hot. He was quite surprised when I showed him the first completed Wolf.

I had planned to give them a white trim on the cloaks but since I had decided to go with the red so that they matched Kaya they looked a little bit like Santa Claus. Dulling the pelts down to grey helped that little problem. Of course, now I'm not sure how to paint the Pureblood Warpwolf because I'm not sure I want the Wolves to be wearing pelts that are close to the colour of the Pureblood.

Up next is painting the second Warpwolf for the army that Defenstrator converted for me.

Monday, 18 August 2008

Converted Warpwolf

I converted Myantek's second Warpwolf for her. It was relatively extensive as I chopped off and repositioned the head. I Also cut and repinned the right arm and did furhter modification to the left.