Showing posts with label mercs. Show all posts
Showing posts with label mercs. Show all posts

Friday, 28 September 2012

Ashlynn vs Kaya

Highborn Covenant vs Circle Oborus - Sacrifice, 35 Points


   It's been a while since Myantek and I did a battle report, and we figured we should get back in the swing of things.

Army Lists

Highborn Covenant

Ashlynn D'Eleyse
Mule
Mariner
Cylena Raefyll & Nyss Hunters - Cylena and 9 grunts
Steelhead Halberdiers - Leader and 9 grunts
Harland Versh, The Illuminated One
Rhupert Carvolo, Piper of Ord
Gorman di Wulf, Rogue Alchamist
Ogryn Bokur

vs

Circle Orboros

Kaya the Wildborne
Purblood Warpwolf
Feral Warpwolf
Feral Warpwolf
Argus
Wolves of Orboros - Leader and 9 grunts
Wolves of Orboros Unit Attachment - Cheiften and Standard Bearer
Alten Ashley

Scenario

Sacrifice

  This is a radial scenario and is played from corner to opposite corner. On the centre line between the two deployment areas a 12" circular zone is on one side and a flag is on the other. Starting on the second players second turn, if a player controls the zone and one of his models is touching the flag he scores a point. The first player to score 2 control points wins the game. When a point is scored any models touching the flag suffer a POW 20 magical damage roll, are pushed 3" away from the flag, and are knocked down.

Setup

   We rolled off and Myantek decided to go second so that she could try to score first. I set up with the Mariner and Mule in the centre. The Nyss were setup centre left so they coiuld go for the trees with the zone, with the Halberdiers centre right so they could cover the centre and flag. It isn't a good idea to get too near the edges of a radial zone because you end up having to move a lot further to get anywhere. Ashlynn stood behind the jacks. When I advance deployed my solos thanks to the Highborn Covenant rules I put Rhupert in the centre beside Ashlynn to cover the units, while Harland Versh, the Bokur, and his client Gorman were put in the ruins.

   Myantek put the Argus on my left to cover the forest, with Feral 1 beside it. The Pureblood, Kaya and Feral 2 held the centre, while the Wolves took the right flank to head towards the flag. Alten Ashley advance deployed opposite the woods.

Turn 1

   I assigned one focus each to the Mule and Mariner. They then began the turn by running forward to get out of the way. The Nyss then run towards the trees. Ashlynn put Quicken (+2 SPD and +2 DEF vs ranged and magic attacks) on the Steelheads and advanced. Rhupert moved up beside her and played Dirge of Mists (+1 DEF and Terror) on the Steelheads. The Bokur, Gorman, and Harlan Versh all ran into the ruins, followed by the Steelheads who zoom forward to cover the centre.
   The Wolves of Orboros start the turn by running towards the flag. The Argus riled for a fury point and then ran towards the forest, with Feral 1 warping for +2 ARM and doing the exact same thing. The Pureblood warped for Spellward (can't be targeted by spells) and ran up to join them, followed by Feral 2 who also warped for +2 ARM. Kaya then activated, advanced, and cast Spirit Fang at a Steelhead but is just short. She then cast Spirit Door to teleport over to Feral 1. Myantek, realising she has accidently given herself too much fury she burned the last one on Kaya. Alten Ashley then activated, shooting at and missing a Steelhead thanks to their current DEF of 16 vs shooting.

Turn 2

   I saw an opportunity and decide to go for it. Kaya has teleported back, but there is a gap between Feral 1 and the Pureblood.  I upkept Quicken on the Halberdiers and gave two focus to the Mariner. Ashlynn advanced and used her feat Roulette. Now for a turn all attack roles in her CTRL area roll an extra 2 dice and then discard 2 dice, and I get to decide which ones are discarded. Ashlynn then puts Admonition (if an enemy model ends its movement within 6", the target model can make an advance while ignoring free strikes) on the Mule. The Nyss Hunters then advanced through the woods, and thanks to Hunter (ignore forests for LOS ) and positioning, most of the Nyss are able to see Kaya. Two combined ranged attacks later and she's dead.

Afterward

Defenstrator
  
   Well that was rather abrupt. To be honest we thought of doing the re-match then and there, but we had already started pretty late. I was lucky the Nyss Hunters were able to pull it off, because in my eagerness to set them up I'd blocked LOS to Kaya for the Mariner, which was the model I was actually expecting to do the job. I thought Myantek would put Occultation (grants Stealth) on the Wolves while she blitzed with the heavy beasts, but she didn't use Occultation, and didn't form enough of a pocket with her heavies to hide in. I was expecting to have to whittle her heavies down before my jacks went in, which is risky with her ability to have the heavies charge in and then be teleported back. So when I had a chance to go for the heart I took it.

Myantek

Oops!  I thought I had blocked LOS to Kaya with the Pureblood, but there was just enough space to be picked off.  I've had a lot of bad luck regarding Frenzy checks lately so I really didn't want to have to leave any Fury on any beast. 

It sort of disappointing because I felt I was on the right track.  I don't think the radial scenarios are ones that this army can win on scenario.  My best bet is to try to keep my opponent from sccoring points until I can get the assassination.

Friday, 17 June 2011

Aiyanna & Holt

These two show up in a lot of my lists. Whether playing Cygnar or Mercs being able to ignore things like Safe Passage, Wind Wall, etc, plus being able to shoot incoporeal models, is just great. Plus they are one of the few damage buffs Cygnar and Mercs have access to. Holt adds some nice shooting as well. Hard to complain about RAT 8 handcannons.

The colours reflect the armies I have. Purple and grey for my Highborn, and blue and yellow for my Cygnar.


Wednesday, 1 September 2010

Anastasia

I've been using Anastasia with Epic Stryker alot. Combined with his feat you can really tear the guts out of your opponents army, and people have started to go out of their way to kill her. I find that trying to bring her on a table edge hasn't worked out that well. Better to hide her in the middle of the army right opposite the enemy warcaster, and use her Acrobatics to get where she needs to. She has some Llael purple on her but unfortunately none of the army scheme's terracota.

Epic Eiryss

Epic Eiryss is both handy on the battlefield and a dramatic looking model. Unfortunately there's that whole chimney thing. So that had to go and I built up the base with cork and gravel. She's a bit of an experiment in brown, but I like the raw leather look for my mercs cloaks/coats, and the rest of her didn't seem conducive to brighter colours.

Tuesday, 20 April 2010

Older Highborn Stuff

Putting up the Talon reminded me that there are a bunch of figures that I painted for my Highborn army that never saw the light of day. These are old figures but I decided to put them up for sake of completeness. There is also a group shot of all my mercenaries so far.
The Nomad












The Mule










Battlegroup and Army









Monday, 19 April 2010

The Talon

I took a small break from my Cygnar stuff to paint up my Talon. We've been playing a bunch of new players lately, and this has meant alot of battlebox games. Since some of them play Cygnar I have been playing my Highborn against them, and wanted a fully painted battlebox set. I also painted up the matching light wreck marker for my merc force as well.






































Sunday, 29 March 2009

Cylena Raefyll & Nyss Hunters


I finaly finished painting this unit up. I took it with me to PAX 2008 unfinished so it's been a long time coming, but I'm pretty happy with how they turned out in the end.