Tuesday, 26 May 2009

Warmongers

So I finaly have painted up a unit for my Legion. Until now it has all been chracters, solos, and beasts. These guys took me about 3 months, but mainly that was because I started them in March and then kept doing other more interesting projects instead. I got so tired of having them sitting around that I just buckled down and did them. In general I am happy with how they turned out, although I think I may have mde the armour a bit too shiny and bright.









































Tuesday, 12 May 2009

Shadow of the Valley

Legion vs Circle - 500/750 points

No Quarter No. 23 had some special scenarios based on recent battles in the Iron Kingdoms. Shadow of the Valley represents the battle between the Legion of Everblight and the Circle Orboros that's presented in Metamorphosis. So, of course, we had to try it.

Scenario

Morvahna the Autumnblade has pursued the Legion forces from the Castle of the Keys, through eastern Llael, and to the borders of Rhul and Ios. The army has been extended beyond their reserves and reinforcements, leaving the slower elements behind. The Nyss and thier dragonspawn have been caught in a valley and Morvahna beleives that she can deal the Legion a fatal blow.

What she doesn't know is that the valley has been chosen as a rendezvous point for the Legion. Reserves, led by Absylonia, are fresh dragonspawn and the newly transformed Thagrosh the Messiah. She attacks and hundreds of drawnspawn swarm from the mountains, inflicting horrible causualties to the Circle army. Only the timely intervention of Kaya the Moonhunter allows Morvahna to escape.


Special Rules


The Circle army is 750 points and all Circle models gain the Advance Deployment ability to represent the army close on the heels of the Legion.


The Legion player begins with only 500 points, but beginning on round 3, the Legion player can put an additional 150 points of Legion warbeasts into play at the start of the Maintenance phase. The warbeasts start in contact with the rear edge of the Legion player's deployment zone. They may activate the turn they are put in play.


The table should be moderately to heavily covered with terrain features consisting of only forests, hills and rocky ground.


Circle Army Composition


Warlocks: Either Morvahna the Autumnblade or Kaya the Moonhunter


Warbeasts: Any except for elemental constructs.


Units: Any except Shifting Stones and elemental constructs.


Solos: Any except for Senty Stones


Minions: Brun Cragback & Lug and Lanyssa Ryssyl


Legion Army Composition


Warlocks: Absylonia, Ryhas, Saeryn, Thagrosh the Messiah or Vayl


Warbeasts: Any


Units: A maximum of two units chosen from Blighted Archers (and UA), Blighted Swordsmen (and UA), Blighted Legionnaires, Striders, Warmongers and Warspears


Solos: Any


Minions: None


Beginning: The Legion player deploys first and takes the first turn. Players deploy their forces 10" from the table edge.


Victory Conditions: The player with the last warlock standing wins.


Legion


Thagrosh, the Messiah
Angelius
Angelius
Carnivean
Shepherd


498 points







Circle

Kaya the Moonhunter and Laris
Pureblood Warpwolf
Warpwolf
Warpwolf
Argus
Argus
Huntress and 9 Tharn Bloodtrackers
Huntsman and 9 Wolves of Orboros with Officer and Totem Bearer


747 points



Set Up

As suggested by the scenario, the table top was fairly dense with terrain. Down both short sides were three clumps of rocks representing difficult terrain with more rocks littering the centre of the board. Two hills stood opposite one another near the centre of the board with small copses of trees at their points.






Legion

In a line, starting behind the small copse of trees, Defenstrator placed Angelius 2, Thagrosh, Angelius 1, the Carnivean and the Shepherd.













Circle

With the advantage of Advanced Deployment the Circle forces were further up the field. Argus 2 and Warwolf 2 were in front of the hill behind a small jutting of rock. Kaya, Laris and the Purblood were sitting on the hill and Warpwolf 1 was on the slope beside them. Argus 1 was in front of the small copse of trees. The Wolves fanned out in the rocky terrain and the Bloodtrackers were beside them.






Legion Turn 1

Thagrosh began by casting Dragon's Blood on the Carnivean, Unnatural Aggression on Angelius 2 and Spiny Growth on himself. He then moved to the top of the hill.

The Carnivean cast Spiny Growth on itself and moved forward onto the hill while both Angelius riled for 1 Fury and ran. Angelios 1 ran in front of the hill and behind the rock and Angelius 2 ran up behind the Carnivean. The Shepherd moved up onto the hill.





Circle Turn 1

At the beginning of the game the Bloodtrackers chose Thagrosh as their Prey.

Argus 1 moved up to the rocks and was joined by Warpwolf 1. The Warpwolf warped to give himslef +2 ARM. The Pureblood moved off the hill to the opposite side of the rocks while Warpwolf 2 moved along the hill and also warped to give himself +2 ARM. Argus 2 ran up the field near the rock formation near the centre of the board's short side.


Kaya moved along the hill and cast Forced Evolution on the Pureblood. Laris ran in the opposite direction of Kaya.


The Woves ran toward the hill and the Bloodtrackers ran into the rock formation.


Legion Turn 2


Thagrosh leached to full Fury and upkept both Dragon's Blood and Unnatural Aggression. He then moved behind the Carnivean and cast Glory of Everblight and then Spiny Growth on the Carnivean.


The Carnivean assaulted Warpwolf 1 with a spray attack that did 10 points of damage. Angelius 1 shot the same Warpwolf but did no damage.


The Shepherd moved behind Angelius 1 and Angelius 2 riled and ran to join it.




Circle Turn 2


Kaya leached to full Fury and upkept Forced Evolution.


The Bloodtrackers ran forward through the rocks and were followed by the Woves.


Argus 2 barked at the Carnivean and paralysed it. Kaya then cast Dogpile on the Carnivean and moved forward on the hill.


Argus 1 moved forward to the rock and barked to paralyse Angelius 2.


The Pureblood gave Ferosity to himself and Warpwolf 1. With Dogpile on the Carnivean he was able to charge it through rough terrain and for free. Warpwolf 1 was able to charge it through the terrain as well and together the two did enough damage to kill the dragonspawn. The Spiny Growth did almost as much damage to the two as they did to the Carnivean. Thagrosh reaved the Fury that was sitting on the Carnivean.


Warpwolf 2 walked down off the hill and Laris moved down behind the rock.


Legion Turn 3


Defenstrator is able to add a Nephelim, Harrier and two Shredders to the very back of his deploment zone. Thagrosh leached to full Fury and choose not to upkeep anything.


Shredder 1 walked forward toward the forest and gave itself Tenacity once it reached Thagrosh's command area. Shredder 2 went Rabid and ran forward to engage a Bloodtracker. The Harrier ran up the hill and the Nephelim ran in front of Thagrosh.


Thagrosh cast Glory of Everblight and charged the Pureblood. With reach he was close enough to attack. The first 11 points were transferred to Warpwolf 2, the second attack missed but the third killed the Pureblood in an eruption of ash.


Angelius 2 shot and killed the heavily wounded Warpwolf 1 (Kaya reaved the Fury as he died) and Angelius 2 charged the Wolves. It killed the first and then killed two more by being Ravenous. The Shepherd ran behind Angelius 2.


Circle Turn 3


Kaya leached to full Fury but had to leave 1 Fury on Argus 2. He passed his threashold check and did not Frenzy.


Argus 2 slamed Thagrosh, boosting to hit. I needed to roll a 12 and I rolled a 13. With a boosted roll to damage the Argus did 4 points and pushed Thagrosh 2 inches back towards the hill. That gave just enough room for the Bloodtrackers to Ambuscade their Prey. They rolled and passed their Leadership test to move toward the Abomination. Then it was the death of a thousand needles as the Bloodtrackers did a lot of little damage. There was one hit for 5 damage that produced a Shredder but that didn't save Thagrosh from being hit by javelins and one hit of 8 points that Defenstrator decided to transfer. Eight of the Bloodtrackers were able to Ambuscade. One was locked in position with the Shredder and one stayed back to maintain unit coherancy.


Afterward


Myantek


I initially went into this feeling really constricted. There were only two warlocks I could take and I've never played Morvahna. With epic Kaya I like to take the Woldwyrd and the Sentry Stone but no luck with this scenario. I decided to go wolf heavy with the Pureblood and two Warpwolves and then stick to Argus for the speed. I didn't expect to do more with the Argus than maybe spread out his force a little or stand in the way of something. The Bloodtrackers and Wolves are two big units that could both do damage to epic Thagrosh and cause him some trouble because of Hubris. I knew Defenstrator likes to play beast heavy, and that he'd probably be taking the two Angelius so my plan was to set my heavies on his heavies and then use the troops and Kaya to take down Thagrosh.


That's pretty much what I did. The third turn came faster than I was expecting it to so I wasn't quite in the position that I wanted to be in before I had to worry about the reinforcements. Slamming with the Argus was a bit of a gamble but I figured that if it worked I'd be in a really good position becase Thagrosh would be knocked down and if it didn't work I could still send in Kaya and Laris. I thought about trying to kill the Angelius with the Wolves (I think they could've done it) but I didn't want to give all that Fury to Thagrosh for transferring.


This was the first time I was able to get the Bloodtrackers to Ambuscade on their Prey. It was much more effective than I thought it was going to be. The girls really came through for me. Actually, as a whole I was pretty happy with this army. I could see playing it again. Although, as much as I love Argus, one of them would be dropped for a Woldwyrd.

Defenstrator

I thought I was safe, then died. This seems to happen quite often against the Circle Oboros. Tucked in behind the rocks the second Warpwolf couldn't get to me, and the Angelius blocked LOS to the Wolves and Bloodtrackers. The only one who could reach me was Kaya, and she doesn't have the power to beat Thagrosh down in one turn unless there are a bunch of enemies nearby to boost Kaya. What I didn't count on was the Argus. A decent distance away and at -4 to hit on power attacks he seemed a minimal threat, but he caught me on the slam and shoved Thagrosh just far enough to get him right into the open, where pincushion death quickly followed.

In general I was happy with how I played. I armoured up then sacrificed the Carnivean to get the counter attack and kill the Pureblood and Warpwolf 1. My goal was to kill all the heavy hitters while staying away from the troops, and then grind Myantek down under my waves of beasts. Unfortunately my first beast wave didn't accomplish anything. The Bloodtrackers were too far away for me to tie up effectively, and they basicly showed up to become witnesses to Thagrosh's death. I had made sure I had a bunch with one fury on them to chain damage onto, but never took a hit large enough to kill one and reeve new fury. Popping my feat was a possibility, as I could have used the extra movement to tie up more Bloodtrackers, but I was hoping to use it turn 4 where it would be more effective with the first wave of beasts and help get the second wave up the table. Death, of course, precluded that, but hindsight is 20/20 and I thought that was going to make it through to my next turn. I would be curious to try this scenario again with different warlocks, and perhaps we will do so in the future.

Thursday, 7 May 2009

Epic Thagrosh

I finaly have eThagrosh painted up. Even if I spent most of April playing Warmachine MKII he is just too cool a model to let sit there. All in all I found him to be alot of fun. It was like painting one of my beasts but kicked up a notch with all the extra detail.
His skin and bones were my standard GW Catachan Green to Camo Green and Scorched Brown to Vermin Fur/ Blazing Orange mix. The metal was Chainmail washed with Taimya smoke and then highlighted with Chainmail and Mithril Silver. The gold detailing was Shining Gold washed with Privateer Brown Ink, and then highlighted with Shining Gold and Burnished Gold. The Leather was Scorched Brown washed with Devlan Mud wash and then highlighed to a SnakebiteLeather/ Bubonic Brown mix, with a little more Devlan Mud applied in spots. The purple was Lich Purple highlighted with Liche Purple/ Fortress Grey mix and then washed with Leviathan Purple wash.























































Sunday, 3 May 2009

Woldwyrds

Continuing on with my wolds I've added the Woldwyrds to what I've finished painting. I'm trying to keep the red as an identifying mark through the whole army. I was a little concerned about the giant red jewel of the 'wyrds but I think I like the effect.

Friday, 1 May 2009

Swamp Gobbers

These are my first minions painted. They had priority since a) I take them almost every game and b) Legion doesn't have that many minions it can take. The Gobbers were a bit of an experiment on how many shades of brown I could stick on them. I wanted to keep the tones dark and dirty looking, they are Swamp Gobbers after all.



























Angelius #2

So I finaly have my second Angelius painted up. He was the priority in my March painting challenge because I wanted to have time to do epic Thagrosh in April. I had encountered tipping problem with my first Angelius so I mounted this one lower down. The body is directly attached to the lead weight that weighs down the base. A large pin is driven through the weight and the two halves of the Angelius's body as the main attachment. I then drove a second stabalizing pin through the tail into the side of the weight. The cork rocks were then built up around it as camouflage. I also notice that I accidently got a bit of grey paint on the tail as I was doing the base. I'll have to fix that.



































Wednesday, 1 April 2009

Epic Thagrosh vs Epic Kaya- Contested Ground

Legion vs Circle -750 Points


Myantek had only played epic Kaya a few times so this seemed the perfect match up for my second game with epic Thagrosh. I took the exact same army as my previous game.

Legion


Thagrosh, the Messiah
Angelius
Angelius
Seraph
Seraph
Harrier
Harrier
Forsaken
Forsaken
Deacon + 4 Riders
Swamp Gobbers Bellows Crew

Circle

Kaya the Moonhunter + Laris
Warpwolf
Pureblood Warpwolf
Wold Wyrd
Argus
Huntress + 9 Bloodtrackers
Huntsman + 9 Wolves
Wolves of Oboros Officer and Totem Bearer
Blackclad Wayfarer
Sentry Stone & Mannikins
Sentry Stone & Mannikins
Shifting Stones
Swamp Gobbers Bellows Crew

Scenario

The scenario was Contested Ground. Divide the battlefield between deployment zones into four 12" wide Territories running north to south. A player controls a Territory if he has one or more models completely within the Territory and his oppononet has no models completely within the Territory. For a unit to control a Territory all models in the unit still in play must be completely within the Territory. A warrior model must have a CMD greater than 1 to control a Territory. Ignore wrecked or inert warjacks, wild warbeasts, and fleeing models when checking for control. A player scores one Control Point for each Terrirtory he controls at the end of each of his turns. Players cannot score Control Points during the first round of the game.

Set Up

I won the role and chose to go first. My set up from left to right wasRaptors, Harrier 1, Seraph 1 with Forsaken 1 behind it, Angelius 1, and Epic Thagrosh with the Swamp Gobbers just over 3 inches behind him. Next behind the forest were Seraph 2, Harrier 2 and Forsaken 2, with Angelius 2 on the far right.

Opposite me from left to right were the Blackclad and Warpwolf, epic Kaya and Laris in the centre, and then the Wold Wyrd, Argus, and Pureblood, with the Wolves on the far right. I had no advance deploy units so Myantek then placed her Sentry Stones about a third of the way in from each side of the board, her Shifting Stones in front of the Warpwolf, and the Bloddtrackers inside the woods. The Bloodtrackers choose Angelius 1 as their Prey.














Turn 1

Legion


Angelius 1 starts the turn simply by running forward. Thagrosh activates next and casts Unnatural Aggression on Angelius 1 and Slipstream. He walks forward, Slipstreams Seraph 2, and castsDragon's Blood on Angelius 2. Angelius 1 moves to put pressure on the Bloodtrackers and runs to the rock in front of them with Harrier 1 also moving there to help screen it. Seraph 1 runs up behind them to help with the counter attack and the Raptors move up beside them, unable to shoot due to the Bloodtrackers Stealth. Forsaken 1 advances and grabs the fury off of Seraph 1. Seraph 2 now Slipstreams and advances through the forest, dragging Thagrosh forward another 2 inches. Harrier 2 riles and runs, meaning I am now running hot but I expect ot loose fury to the Sentry Stones. Forsaken 2 runs after Harrier 2 while the Swamp Gobbers advance and put smoke on Thagrsoh, who is also partially in the trees, and Seraph 2.

Circle

The Sentry Stones begin the turn. Sentry Stone 1 steals a fury from Angelius 1. Its Manniken then attacks Angelius 1 with a boosted attack and Roots it. The same happens for Sentry Stone 2 on Angelius 2.The Wolves of Oboros run up the right flank while on the left flank the Blackclad advances and casts Wilding at the Raptor leader, but misses. The Warpwolf takes +2 ARM and runs into the centre of the Shifting Stones, which then activate and teleport it into the woods behind the Bloodtrackers. The Wold Wyrd then activates and puts Arcane Killer on the Argus before riling and advancing. The Argus walks up beside the Wold Wyrd and the Pureblood moves up behind the Argus. Kaya now activates. She advances, puts Forced Evolution on the Argus and casts Mistwalker. Laris moves up beside her and riles. The Bloodtrackers feel unsupported and decide to retreat deeper into the woods while the Swamp Gobbers put smoke on Kaya and Laris.

Turn 2


Legion

Thagrosh leeches everything and recieves a free fury from the Anthanc to make him full and both Dragon's Blood and Unnatural Aggression are upkeptHe then starts the turn by casting Slipstream and Glory of Everblight before advancing through the trees and Slipstreaming Seraph 2. Angelius 2 advances, Thrusts and boosts damage on Sentry Stone 2 to kill it, and retreats 3 inches via Ravenous. Angelius 1 does the same to Sentry Stone 1. Seraph 2 then advances to a rock in front of Angelius 2 and unloads on the Wold Wyrd and Argus. I don't assign quite enough shots to the Wold Wyrd and it ends up surviving with 2 points left on its Spirit. The Argus takes 6 points of damage.The Raptors charge the Shifting Stones, wounding one and destroying another, before moving back out of the way. Seraph 1 casts Slipstream, drags Harrier 1 up, and shhots at the Bloodtrackers, killing the front 2. Harrier 1 then casts True Strike and charges out of Thagrosh's control area into the Blackclad, killing him. Forsaken 1 just moves up behind the group, bit not too close because of the Raptors, while over on the far right Harrier one runs a bit while Forskaen 2 advances and grabs the fury off it. The Swamp Gobbers then edge forward some more to put the cloud on Thagrosh. I recieve a point at the end of my turn for the Harrier ontroling the far left Territory.

Circle


Kaya leeches for full and upkeeps Forced Evolution. The Wolves of Oboros start the turn out strong by popping their mini-feat Wild Hunt and charging Seraph 2, quickly killing it. Laris runs to the right while Kaya advances and casts Muzzle at Angelius 2, missing it. She then uses her feat Call of the Hunt and teleports to Laris. The Wold Wyrd casts Arcane killer on the Argus again before teleporting off behind Kaya. The Argus then charges Angelius 2 but the rolls don't come through and he only does 6 points of damage to the currently ARM 19 beast before teleporting to Kaya. The Pureblood Warpwolf then teleports in fornt of Kaya followed by the regular Wapr Wolf who takes +2 ARM and stands beside her. The Bloodtrckers then ambuscade Serpah 1, hurting it badly and destroying its mind, while the Shifting Stones position themselves to block Harrier. The Swamp Gobbers advance forward. Things are definately heating up. While the Warpwolves didn't do anything Myantek now has most of her army near Thagrosh while he is relatively alone.

Turn 3

Legion

Thagrosh leeches for full and upkeeps Dragon's Blood. Harrier 1 frenzies and does 2 points to a nearby Sentry Stone. Thagrosh heals Seraph 1 for a point, casts Slipstream and Glory of Everblight, and uses his feat Dragon Storm (coolest feat name ever). He then advances, moving Angelius 2 forward, and sprays Blight Fire over the Wolves and Pureblood. Unfortunately they were on a hill so only one Wolf was killed, but the Pureblood was hit taking six points of damage and was set on fire. Angelius 2 then charges the Pureblood and does 31 points of damage on its Thrust attack. The Pureblood spends a fury to transfer the damage to the Warpwolf. I had totally forgotten they could do that and get the feeling I am now in big trouble. The Angelius continues attacking and manages to do six more points to the Pureblood. Harrier 2 then casts True Strike, charges, and kills a Wolf thereby breaking their unit coherencey, while Forsaken 2 advances behind.

On the left side of the board the Raptors chrage the Bloodtrackers, killing 3 of them before retreating back out of the way. Seraph 1 then moves up and attacks, but even with Glory of Everblight fails to hit. Angelius 1 then moves up and pegs off the Bloodtracker Huntress, which causes them to run. The Swamp Gobbers then move into the trees and put a cloud on Thagrosh while Forsaken 1 runs right. With all the activations done Dragon Storm takes effect. Angelius 2 manages to put another 5 points on the Pureblood, but when Harrier 2 moves and attacks it as well fails to hit. Angelius 1 and Seraph 1 both move over to support Thagrosh and miss with their shooting attacks. I get a second point for holding the inner left Territory with Seraph 1.

Circle

Kaya drops Forced Evolution and leeches to full. The Bloodtrackers run through the woods but manage to rally, contesting both of the left hand Territories. To add to that the fire goes out on the Pureblood and Myantek is all set to counter attack. The Wolves in formation charge Harrier 2, but don't manage to kill it. It is left at one wound with no Mind or Spirit. The rest of the Wolves move to form coherency and one dies to a free strike as they move. The Argus runds forward while the Wold Wyrd puts Arcane Killer on the Pureblood. The Pureblood then spends a fury on Ferocity (re-roll missed melee attacks) and uses its 3 initial attacks and 5 fury to keep buying attacks on Angelius 1 until it dies a squishy death. Hemmed in by Harrier 2 Laris attacks it, but misses. Kaya heals the Warpwolf for 2 points and casts Mistwalker. The Warpwolf then regenerates a further point and the turn ends with the Swamp Gobbers moving over to put a smoke cloud on Kaya, Laris, and the Warpwolves.

Turn 4

Legion

Thagrosh leeches. Harrier 1 frenzies and destroys a Shifting Stone. Harrier 1 still has a fury but passes Threshold. The Raptors move forward and shoot at the Bloodtrackers, killing one. They then use their second move to engage them. Forsaken 2 now charges the single Wolf of Oboros engaging Thagrosh. It spends a fury point to boost the hit, but still misses. Now I have a problem. Forsaken 1 runs to the far right to contest the zone. I then do some precise measuring and find that Thagrosh can stay the same distance away from the Wolf but circle around him towards the Pureblood. Thagrosh's base size plus reach is enough to engage the Pureblood so Thagrosh casts Glory of Everblight and kills it, using his second attack to kill another Wolf.

Seraph 1 Slipstreams Angelius 1 and shoots up the Argus for 10 points, destroying its Body. Angelius 1 now charges the Warpwolf, killing it with a single Thrust attack, from which Kaya reaves the fury. The Angelius uses its Ravenous move to reach Kaya and whacks her for 9 points of damage. Harrier 2 moves to Kaya, casts True Strike, and does 3 more points to Kaya. Lastly the Swamp Gobber edge forward some more and put the 5 inch swamp cloud down over Thagrosh. I get no points because the Bloodtrackers are contesting both the left side zones.

Circle

It's do or die time for Kaya and she leeches herself full. The Wolves seize their moment and charge Thagrosh. The first CMA whacks him for 12 points, at which point I forget that Thagrosh can make a lesser beast. But I get lucky and the second CMA misses while the third only does 3 more points of damage. Laris activates next and takes 12 points from a free strike when walking away from the Angelius. Kaya then teleports to Laris and begins to pound away on Thagrosh, but can only reduce him to 1 wound. As the last thing in range to attack the Argus seizes its moment. Unfortunately it misses its first attack and the second one bounces due its lack of Body.

Turn 5

Legion

Thagrosh leeches for full. He is standing next to a Kaya who has no fury and there is a Harrier within his control area. Kaya explodes in an Erruption of Ash.

Afterword

Defenstrator

Tight game. I felt Myantek did a good job denying me scenario points while massing her force by my warlock. A better run of luck and the game would have been hers. This match Hubris turned out to be a much larger factor. Trapped by the Wolf it was impossible for Thagrosh to escape. All I could do was kill the largest threats and brace for the coming attack. I found the spells to be about as useful as my last match. Glory of Everblight was dead solid. It didn't give me super high rolls this game but I didn't suffer any runs of bad luck with my beasts. Dragon's Blood was solid for pushing the Angelius to ARM 19. Unnatural Aggerssion on the other hand didn't do anything because Myantek just chose to withdraw and then attack something else instead. And neither of the direct damage spells were even cast.

Thagrosh himself seems to be cementing a reputation of being mad, bad, and dangerous to know. He is not a warlock your opponent can expect to survive if they end their activation too near to him, and that engenders a certain healthy repsect in your opponent. They want to get close, but they worry about moving too close and getting insta-gibbed. The rest of the army seems to be working alright, but I could definately see trading a Harrier for a Shredder. The lack of defensive spells and animi is pretty nerve wracking at times. Aside from that it seems to be working alright, although I worry about fighting lists that have a larger ranged complement.

Myantek

One more point. If Defenstrator had remembered to pop Shredders as Thagrosh got hurt I don't really think it would have changed my strategy that much. I might have saved up a Fury to heal the Argus and maybe he might have done a little damage. As it was I really didn't have the choice. It was a do or die turn. I either killed Thagrosh and won or tried to hold him off a turn and lost to scenario when the Raptors killed the Bloodtrackers to get those two zones they were contesting. Killing the Swamp Gobbers would have given him the last point he needed.

I wish I'd had a War Wolf rather than the Swamp Gobbers. When I made the army I had exactly 15 points left so I threw the Gobbers in there for completeness. The War Wolf would have been more useful (if I owned one anyway). I would have had to drop a Wolf, but I've got 12 of them.

I'm still working on balancing aggression. I think I could have done more with the Bloodtrackers. It was only my second time playing with them and I haven't really figured out their tactics quite right. Same with the Blackclad. It was the first time I played with him. I almost teleported him right to one of the Forsaken but decided to wait a turn as Defenstrator turned his attention to destroying the Bloodtrackers. Then he was dead and I'd missed my chance.