Magnus vs Helynna - Mangled Metal, 0 PointsOur last game was fun but there was definitely a sense that neither of us knew quite what we were doing with our casters, so we decided to play another 0 Point game before expanding our lists.
ScenarioAssassination. Kill the enemy caster.
Set UpMyantek won the roll and chose to go first. I decided to pick my side because with no pathfinder that crater looked like a pain to deal with. Myantek set upon her left hand side while I set up on my right with an eye to getting on the hill.
The Chimera Apparated forward (place this model anywhere completely within 2 inches). Helynna cast Rhythm of War (Warjacks in the battlegroup can advance 3 inches after all models have activated.) and Deceleration (+2 ARM vs Ranged and Magic attacks) and then advanced. The Griffon, Chimera, and Manticore all ran, then the whole battlegroup advanced another 3" thanks to Rhythm of War.
Magnus put Blur (+3 Defense against range and magic attacks.) on himself, Snipe (+4 Rng on target model.) on the Rover, and Death Ward (+2 ARM and pick hit locations.) on the Mangler, then advanced up behind the hill. The Mangler ran on to the hill, but the Rover didn't have quite enough movement to get on and ended up behind it.
Helynna paid one focus to upkeep Rhythm of War. The Chimera Apparated forward another 2". The Chimera, Griffon, and Manticore all advanced, with the Chimera 10" away from the Mangler. Helynna cast Obliteration (Cost 4, Rng 10, AOE 5, POW 15) though the arc node at the Mangler, but a low damage roll meant it bounced off thanks to Death Ward. The jacks then all backed out of retaliation range thanks to Rhythm of War.
Magnus upkept everything for free thanks to his Resourceful ability and assigned one focus to the Rover. The Rover advanced and shot at the Chimera, boosting to hit and damage. A good roll did 13 damage to the jack, blowing off its power field. Magnus and the Mangler simply advanced.
Helynna upkept Rhythm of War and assigned two focus to the Manticore. The Manticore advanced and rolled 1 for the number of shots it had this turn. It shot at the Mangler with a boosted to hit roll but with bad dice it missed due to the elevation bonus of the Mangler being on the hill. The Chimera and Griffon moved back and Helynna advanced forward and fixed 4 points of damage on the Chimera. The Manticore then used its Rhythm of War move to back up out of charge range.
Magnus upkept all his spells and assigned one focus to the Rover. The Rover advanced and with another good damage roll crippled the Chimer's right arm system. The Mangler then advanced into charge range of the Manticore, daring it to come in. Magnus advanced off the hill behind the Rover.
Helynna again upkept Rhythm of War. Helynna activated first and used her feat (+3 ARM to battlegroup. Remove all damage from warjack power fields. Ignore the effects of crippled systems for one ). She then cast Obliteration though the Chimera at the Rover doing 5 damage. Magnus spent a focus to shrug off damage from the blast. The Manticore aimed and shot the Rover doing another 6 points of damage. The Chimera and Manticore then retreated using Rhythm of War while the Griffon advanced forward.
Magnus upkept all his spells and assigned one focus to the Rover. It advanced and shot the Chimera for 7 damage, breaking its just fixed power field. The Mangler moved back into charge range of the Manticore. Magnus advanced to the Rover and fixed 3 points of damage.
Helynna upkept Rhythm of War and assigned two focus to both the Manticore and the Griffon. The Manticore spent a focus to (Gain +3 STR) and charged the Mangler. It hit but a bad damage roll meant it only did 4 which I assigned to column three thanks to Death Ward. The Manticore hit again with its second initial attack but bounced, bought an attack and did 3 more.
The Griffon then charged the Rover and did 6 damage. The shield attack bounced, but it bought and boosted a second attack and did 5 more damage. Helynna advanced and fixed 5 more damage on the Chimera, which at this point between the repairs and feat had 15 damage points fixed on it so far. The Chimera then advanced thanks to Rhythm of War.
Magnus upkept his spells again and assigned two focus to both the Rover and Mangler. He then advanced, used his feat Hit and Run (Models in battlegroup gain Parry. After all models have activated all the models in his battlegroup can run for free.) and fixed 3 more points on the Rover. Last he cast Iron Aggression (Target warjack may run, charge, or slam for free. Melee attack rolls on the warjack are boosted.) on the Mangler.
The Mangler then advanced and used its Thresher *attack (This model makes one attack against every target in its melee range and LOS. Thresher attacks are simultaneous.). This did 8 damage to the Griffon and crippled its shield. Between the Manglers two initial attacks and three more bought attacks it wrecked the Manticore.
The Rover then attacked the Griffon. It missed its initial Axe attack, hit with the Shield for 2 points, missed with its Point Blank (may make a melee attack with its ranged weapon with a .5" melee range) gun shot. It then bought an attack and did 3 points, bought and missed, bought and did 4 points more. The whole battlegroup then ran, with the Mangler engaging Helynna and the Chimera, and the Rover getting close with Magnus behind it.
The Chimera Apparated behind the Mangler. Helynna assigned one focus to the Griffon. She then cast Obliteration though the Chimera at Magnus needing to hit DEF 17 thanks to Blur. A boosted roll made it and hit Magnus for 7 points of damage. She then risked the free strike from the Mangler to shoot at him and took 13 points of damage, reducing her to 3 points. Her shot missed.
The Griffon then advanced and was just in melee range of Magnus. A solid hit did 9 more points of damage leaving him at one. The Chimera then advanced and made it to melee range. Spending its focus to boost to hit it did, and managed to do the 1 point of damage it needed to kill Magnus.
There were two things to blame for that loss. The first was the Rover. As the saying goes, you had one job. The Griffon was sitting in front of it, damaged with no Shield, and it had six attacks. Could it close the deal? Nope. That left the Griffon around to deal the big smack to Magnus that put him in danger range.
The other problem was me screwing up. I had a plan for the turn, which was kill the two jacks and then put pressure on Helynna, and followed it even though the Griffon lived. What I should have done was use my feat to reposition and trap the Griffon, making sure I could kill it next turn while keeping Magnus safe. Then it would have been Magnus and his two heavies against Helynna and her one light.
I got lucky. He says that there are key things he did wrong, etc. I got lucky. I figured there wasn't a whole lot of options on my last turn. He was going to catch me no matter where I went to hide so I went for it and did just enough damage to get the win.