Friday 24 August 2007

Desperate Time Scenario 3 - Imperfect Ambush

Legion versus Circle 750 points

The third scenario in a campaign from Privateer Press' No Quarter No. 9.

Description

Scouts have discovered the depot at Spinepoint is attached to an outpost further up the slope used in warmer months to watch over traffic passing along the Dragon's Tongue River. The Cygnarans also temporarily abandoned this location due to harsh weather. The soldiers feared being trapped if the single, treacherous road should get buried in snow. The unusually heavy snowfall has collected in a precarious heap that could collapse at any moment.

Special Rules and Set Up

A hill was placed between 8"-10" in diameter in the centre of the table. Then a Gun Emplacement was placed in the centre of the hill. A warrior model in base to base contact with the Gun Emplacement's back arc may forfeit its action to fire, reload or change the facing of the Gun Emplacement. After rotating the Gun Emplacement the warrior that changed the facing is placed in base contact with the back arc. The RAT of the warrior firing the gun us used to resolve ranged attacks with the Gun Emplacement (RNG 16" ROF * AOE 4" POW 16). The Gun Emplacement cannot be harmed in any way.

Players alternated placing three terrain pieces each. Terrain could not be placed within 3" of a deployment area. The hill with the Gun Emplacement (a Mule stood in for this feature) had a rocky, impassable left side. Three impassable rocky hills surrounded the centre hill and the table was completed with the addition of three forests - two flanking the centre hill and the third in front of the rocky part of the hill.

Defenstrator chose the rockier side of the table leaving me with a forest and a rocky hill on my side of the centre line.

Beginning

The attacking player deployed first and took the first turn. Since he had won the previous scenario, Defenstrator was the attacking player and deployed his force as normal.

Victory Conditions

A player holds the Gun Emplacement by having one or more models of his or hers in base-to-base contact with the gun and no enemy models in base-to-base contact with the gun. A player scores one scenario point by holding the Gun Emplacement during his or her maintenance phase. The first player to score three scenario points wins the game. The scenario continues even if one warlock is destroyed or removed from play.

Rewards

Scouts: The victorious army routs its enemy and surveys the surrounding area before the next battle. During "Scenario 4, Home Fires". The winning player may place one additional terrain feature.

Tactical Advantage: Tally the victories for the first three scenarios of the Desperate Times mini-campaign. The player with the greater number of wins is the attacker in "Scenario 4, Home Fires".

Forces

Circle:
  • Kaya, the Wildborn
  • 9 Wolves of Orboros + Huntsman
  • 4 Tharn Ravagers + Beast Lord
  • Shifting Stones
  • Argus
  • Argus
  • Woldwatcher
  • Warpwolf
  • Woldwarden
  • Lord of the Feast
  • Totem Hunter

Legion:

  • Lylyth, Herald of Everblight
  • 9 Blighted Swordsmen + Vassal
  • Spawning Vessel and 6 Acolyths
  • 4 Warmongers + Apostle
  • Harrier
  • Harrier
  • Seraph
  • Seraph
  • Teraph
  • Carnivean
  • The Forsaken
  • The Forsaken
Legion Set Up

Defenstrator set up his forces in essentially two ranks along the front edge of his deployment zone. In the first rank (from left to right) was Seraph 2, the Carnivean, Lylyth, the Swordsmen, Teraph and the Warmongers. Behind Seraph 2 and the Carnivean were Harrier 1 and Forsaken 1 and behind the Swordsmen were the Spawning Vessel, Harrier 2, Seraph 1 and Forsaken 2.

Circle Set Up

I was able to set up a single row along the front edge of my deployment zone so my line was a little easier to deal with. From left to right I had the Totem Hunter, Ravagers, Argus 2, Woldwarden, Kaya, Warpwolf, and the Wolves. Using the Advance Depolyment option I placed the Lord of the Feast in the forest by the objective, the Stones to the left of the rocky hill and the Woldwatcher to the right of the same hill.


The Battle

Legion Turn 1

Defenstrator had won the last game and as a result all his models would have +2" of movement for the first turn of this game. The Swordsmen used this advantage to run to the Gun Emplacement and start to surround it. Running beside them to give support were the Teraph and Harrier 2. Seraph 1 ran behind the Teraph and Forsaken 2 moved behind it to remove the Fury it collected on its run.

Lylyth cast Slipstream and then cast Taint on Seraph 2. She opted to burn the rest of her Fury before she moved up to the nearest rocky hill. The Carnivean was moved forward by the Slipstream and then charged the Woldwatcher. Since it was too far away only the Dragon Breath was in range. It boosted both the hit and damage rolls and did 5 points of damage. Serpah 2 moved behind the Carnivean and attempted to shoot the Woldwatcher but was out of range. It then riled for 1 Fury. Harrier 1 simply ran to join the Carnivean.

The Acolyths ran towards the Swordsmen on the hill in a snaking line to maintain coherency with the Spawning Vessel which also moved forward. The Warmongers ran up the right flank towards the trees.

Circle Turn 1

The Woldwarden moved forward into the Stones and attempted to cast Spirit Fang on Harrier 2 but missed. The Totem Hunter and Ravagers walked to join the Lord of the Feast in the forest as the Wolves moved up the opposite flank. Argus 1 walked up behind the forest to join them.

The Woldwatcher shot the Carnivean but even with boosted hit and damage rolls did no damage. The Warpwolf warped to give itself +2 ARM and then moved behind the large rocky hill behind the Woldwatcher. Kaya moved up behind them and cast Cloak of Mists on the Woldwarden and burned 2 points of Fury. Argus 2 walked up to join Kaya and the Warpwolf.

The Stones and the Lord of the Feast both did nothing this turn.

Legion Turn 2

Legion received 1 Scenario Point for holding the Gun Emplacement this turn.

Lylyth leached as much Fury as she was able but had to leave some on Harrier 2 due to it being out of her control range. Luckily it didn't frenzy. She chose not to upkeep Taint.
The Swordsmen began the turn by continuing to surround the Gun emplacement. Those at the back loaded it, changed its facing and shot the Stones destroying one.

Lylyth moved onto the hill and initated Field of Slaughter. She shot the Woldwatcher with Hellsinger and with a boosted damage roll did 5 points. Eruption of Spines followed for an additional 2 points on the Woldwatcher but did no damage to the nearby Warpwolf.

Harrier 1 cast True Strike and charged Argus 1 but did no damage.

Seraph 2 cast Slipstream and moved beside the Carnivean and then shot the Woldwatcher. With a boost to hit the first time and rolling 6 extra shots the Woldwatcher was destroyed. The Slipstreamed Carnivean was now in front of the Seraph and had a clear path to charge the Warpwolf. With a miss on the charge attack it only managed to do 20 points of damage so the Warpwolf would survive. Forsaken 1 moved beside Lylyth and took 3 Fury off Seraph 2.

Harrier 2 simply moved forward.

The Teraph shot the Ravagers and boosted damage. It managed to do 3 points to one of them and, because the models were so close, also damaged the Lord of the Feast for 4 points and a second Ravager for 2 points. Seraph 1 then flew over the Teraph to shoot at the Ravagers as well. With 5 extra shots it managed to kill two of them. Forsaken 2 moved up to take 3 Fury off the Teraph.

The Warmongers charged the Totem Hunter, using their reach to engage it in the trees. Two attacks and they killed it with a Berserk Warmonger whacking one of his fellows for 4 points of damage. The next Warmonger also reached into the trees and killed the Lord of the Feast and missed his fellow.

The Acolyths moved in front of Lylyth and the Spawning Vessel continued its slow movement up the field.

Circle Turn 2

Kaya leached all the Fury available to her and chose not to upkeep Cloak of Mists.

With the front two dead the Ravagers were able to charge the Warmongers and killed 3 of them with leaving a Heart Token on one of their number.

The Woldwarden charged Seraph 1 and missed with both attacks.
Argus 1 attacked Harrier 1 and also missed with both of its attacks. Not exactly the start to the turn that I was looking for. The Wolves abandoned their plan of getting around Seraph 2 to turn and move to attack Harrier 1. With their Combined Melee Attack they were able to kill the Harrier.

Argus 2 moved to engage the Carnivean and in an extreme effort reared back and double Head Butted the heavy. With a boost to hit the Carivean was knocked down.

Kaya cast Spirit Door to bring the Woldwarden behind her and away from Seraph 1 and then used the rest of her Fury to heal the Warpwolf of 3 points of damage.

The Warpwolf warped to give itself +2 STR and laid into the Carnivean. The knocked down beast was easily dispatched between the automatic hits and Chain Ripper. The inclusion of Argus 2 in the fight gave the Warpwolf +1 on every hit because of Kaya's Pack Hunters ability.

The two remaining Stones surrounded Harrier 2.

Legion Turn 3

Legion received it's second scenario point for holding the Gun Emplacement. Lylyth leached Fury and then Serpah 1 and Harrier 2 made their Threashold checks and did not frenzy.

The Acolyths moved forward again, snaking over the hill and forming a wall in front of Lylyth.

Forsaken 1 cast Blight Shroud with 4 Fury and killed the Warpwolf.

Seraph 1 shot at the Ravagers and got 6 extra shots killing the leader and one other.

The Teraph charged the Stones and destroyed one. Harrier 2 then charged the Woldwarden and did 1 point of damage.

The Warmongers killed the last of the Ravagers and then turned and killed the final Warmonger leaving only the leader of that group.

Lylyth moved forward and shot Argus 1 for an awesome 10 points of damage. The following Eruption of Spines killed the Argus and 4 Wolves.

The Swordsmen once again loaded the gun and this time shot at the final Stone doing 2 points of damage.

Seraph 2 shot Argus 2 and got 5 extra shots. Luckily for me only the first two hit for 7 damage points.

Forsaken 2 moved up and removed 2 Fury off Seraph 1.

Circle Turn 3

There wasn't much hope left for me in this scenario. In one more turn the Legion would have secured enough points that the conditions would be won so I decided to at least try to make it a game rather than a run away victory.

Kaya leached to full Fury but was forced to leave one on the Woldwarden. The Woldwarden attacked Harrier 2 and did 10 points of damage in the one hit that connected.

Argus 2 walked up to Seraph 2 and also did 10 points of damage in one hit. Kaya opened a Spirit Door just beyond Argus 2 which just allowed her to squeeze past the Acolyths and engage Lylyth. Boosting to hit she managed the caster kill in 2 blows and then called upon Wild Mastery. She attacked Forsaken 1 and killed it and then turned to Seraph 2 but only managed to do 1 point. The remaining Wolves combined attacks on Seraph 2 but only managed 2 points.

Finally, in a move that shocked Defenstrator, the final Stone telaported into base-to-base contact with the Gun Emplacement contesting the final scenario point.

Legion Turn 4

All the beasts turned tail and fled towards the nearest table edge.

The remaining Warmonger Apostle ran toward the centre hill and Forsaken 2 boosted to destroy the final Stone.

The Acolyths attacked the Wolves, Argus 2 and Kaya but all missed except one who did 4 points of damage to Kaya. The Spawning Vessel produced a Harrier, which moved up to block access to the field gun.

The Swordsmen loaded and changed the facing of the gun to shoot at the Wolves. With the 4" area of effect 5 Wolves were killed and 1 point of damage was done to Argus 2. The final Wolf ran and was cut down by an Acolyth.

Circle Turn 4
There was no Fury for Kaya to leach so the turn began with the Woldwarden moving to attack the final Warmonger. Although it did 8 points of damage in the first hit the second did nothing and the Chain Attack of Druid's Wrath missed.

Argus 2 attacked the Acolyths, killing two of them and then riled for a final point of Fury. Kaya also attacked the Acoloyths but did nothing.


Legion Turn 5

Legion won on scenario points for holding the Gun Emplacement.

Final Thoughts

Myantek: The best that I can say about that is that I managed to turn it into a game for a turn at least. I think I got the hang of the balance between offensive/defensive that Circle needs to play to win games and if I'd had a little more time (or a little better luck with at least the Woldwarden) then I might have been able to pull it around.

I knew that he was going to be on the objective fast one way or the other so there was no point in trying to take it until I had whitled down his beasts a little. With the Forsaken pulling Fury off it was a bad idea to get too close too fast, even with troops because when one of them decides to blow then it's good-bye to any models that are too close.

I keep making the error of attempting to use the trees as a means of protection for my models. So very little in Legion is actually affected by terrain that it's really much simpler to envision your side of the battlefield as a blank slate. As usual, it was the errors in placement that lost me models right at the beginning. Had the Woldwatcher been a little bit further behind the rocky hill then I might have been able to do something with him. Same for the Totem Hunter in the forest. It's the first time I'd fielded him and was looking forward to finding out what he could do, instead, he died before I did anything more than move him forward.

In this particular campaign I'm finding the take and hold scenarios have been killer. Circle has a much stronger end game than it has a front game and by the time we get to the point that I can really get in and get going the game's nearly over due to victory conditions.

In my mind I won a victory. I killed Lylyth and caused all the beasts to run. That's usually enough. I did better than the last few games I've played. I still lost but I think I may be getting close to turning things around.

Defenstrator: Well I can't deny that she scared me. It looked like the game was firmly in the bag when all of a sudden my warlock was dead and the point contested. I had horrible visions of Kaya and her remaining beasts whittling my remaining forces down and then just standing by the gun on top of a heap of corpses. Fortunately my Swordsmen came though with the gun to blow away the Wolves and any chance that she would be able to kill enough models in time to stop me.

As usual going first in the scenario was a big advantage. I'm not sure if the extra 2" to movement reward from the previous scenario was really needed. I was up the field and on the objective so fast it was tough for Myantek to break through and take it back. What did cause me problems was Lylyth's small control area and my lack of pathfinding models. With the trees on the flanks I was pretty much trapped in the centre of the board. Fortunately I had enough shooting that I was able to make a bit of a firebase on the top of the hill and punish the approaching Circle models.

Saturday 11 August 2007

Desperate Times-Scenario 2, Raiders

Raiders 500 points

Description
The small mountain Cygnaran Army supply depot called Spinepoint has become the next target fro the raids from the intruders in this region. Though kept stocked on food and other supplies the Cygnarans abandoned the depot at the onset of a recent blizzard. While the soldiers make their way to warmer fires at Stonebridge Castle the raiders have come to pillage the structure and bring much needed supplies to their waiting forces. Recently shipped here en route to army forces further south and forgotten amidst the rush to escape the storm, a supply of precious Rhulic serricsteel makes this out post a particularly juicy target.

Special Rules
A 6" by 4" fort is set up in the centre of the table, with the 6" walls facing the players deployment zone. The forts walls are ARM 20 and take 10 points of damage to destroy 1". A river crossing the entire table from one players side to the other is then put 2" to the right of it. Lastly, losing a walock does not end the game. It can only be won by meeting the victory conditions.

Set Up
In the centre of the table was placed the fort. Each 6" wall was three inches from the table centre, which put it eleven inches from the front of the ten inch deployment zone. Three inches to the right was a river that ran from one end of the table to the other. These two pieces are mandatory and players then place six more taking turns. Continuing right there were two small forest templates placed at the mid point of each half of the table and a large hill behind each of those. To the left of the fort were placed two large forest templates, one at each midpoint on that side of the table.

Beginning
This scenario uses normal deployment rules. The player who won "Scenario 1, Pit Fight" choses to go first or second.

Victory Conditions
A player scores one scenario point by holding the supply fort (or its ruins) by controlling all the models in it during his maintenance phase. Models which are engaged, CMD 1 or less, or incorpreal cannot hold a location. The first person to three scenario points wins the game.

Rewards
Food Stores:
The victorious army is well fed and rested. During round 1 of "Scenario 3, Imperfect Ambush," all models and units gain +2" of movement.
Serricsteel: The victorious player may select one warrior model/unit to use serricsteel weapons in a later scenario. This model/unit gains +1 on attack and damage rolls during that scenario.
Tactical Advantage: The winner is the attacker in Scenario 3

Composition
Circle:
Kaya, the Wildborne
Argus x 2
Warpwolf
Woldwarden
Wolves of Orboros - Huntsman + 9 Wolves
Shifting Stones

Legion:
Lylyth, Herald of Everblight
Carnivean
Seraph
Teraph
Harriers x 2
Shredder
Blighted Swordsmen - Vassal + 6 Swordsmen
Forsaken

Deployment

I (Defenstrator) decided to deploy first as was my option for winning the first scenario. I also used my discount reward for winning the first scenario of 25 points off a beast to buy myself a Shredder. I figured that it was better to use it now to help me try and win this scenario and get its rewards than use it later for some nebulous return.

I began by placing my Swordsmen in the open space between the trees and the river, directly facing the fort. Immediately to their left was the Carnivean, placed part way into the trees. To the left of the Carnivean was Harrier 1. Behind the Swrdsmen I put my Forsaken (tucked beside the Carnivean), then my Teraph to the Forsakens right (ready to run into position). Lylyth was then put in the centre of this group, putting her dead centre the fort, with the Shredder sitting on her right. The Seraph and Harrier 2 were put across the river on the hill at the extreme edge of Lylyth's control zone.

Myantek then set her army. The Woldwarden was put on the left side behind the large forest template opposite Harrier 1. Proceeding to the right were the Wolves of Orboros, also in and behind the forest template, the Warpwolf, Kaya, Argus 1, and then Argus 2. The Shifting Stones were advance deployed in the forst in front of the Wolves of Orboros. All are on the fort side of the river.

Turn 1

Legion- The Swordsmen begin by running to the fort wall, moving out of the way of the models behind them. Realising they are totally out of the action the Seraph runs across the river without incident to behind the Swordsmen, followed by a walking Harrier 2. Lylyth casts Slipstream and moves into the trees on the left, moving the Carnivean forward 2" as she goes. She hen casts Taint on Harrier 1. The Carnivean then charges the fort wall, making it due to Slipstream. Solid hits do 27 points of damage and smash a 2" hole in the wall. Harrier 1 then runs into the forest, hoping to scream up and scare off the approaching Wolves next turn. The Teraph runs and settles into the front of the forest, covering the open space on the forts left. The Forsaken moves up and takes the fury off the Carnivean and my turn is over.

Circle- Argus 1 runs to the fort wall. Kaya casts Spirit Door and teleports behind it. She then casts it again to put the Warpwold beside the fort wall. The Warpwolf activates but does a mediocre 15 points of damage to make a 1" hole in the wall. The Wolves run to the wall, ending up in a line facing it. Argus 2 then walks forward. The Woldwarden moves into the Shifting Stones which then teleport him beside fort, about 2" away from the left wall.

Turn 2

Legion- I decide to go big. Lylyth leaches, drops Taint, moves forward behind the Carnivean and then Feats, adding an aditional attack die to all friendly Legion models this turn. I then use her bows Arcing Fire ability to ignore the Carnivean and shoot the Warpwolf through the two holes in the building. Cheap? Yes, but still legal so I do it anyway. The Warpwolf has DEF 18 due to cover from the wall so Lylyth boosts and hits it for 9 points. She then casts Eruption of Spines, auto hitting the Warpwolf due to her bow's power. I roll a six for aditional hits and kill off 4 Wolves, bounce off the Warpwolf and Argus 1, and whack Kaya for 5 points.

The Carnivean who is staring at the Warpwolf through its hole in the wall then charges for free (due to the Warpwolf being hit by Hellsinger). I look at the line and decide to Assualt and use the Carnivean's Dragon Breath. I start by burning the Warpwolf for 9 more points. I then boost my hit roll on Kaya and hit her. She's already been hurt and has no Fury. I just need an average boosted roll of 10 and this game is pretty much over. I wind up and roll.... 3 ones. The Dragon Breath then catches Argus 2 for an above average 10 points. Ok, time to finish the Warpwolf. I roll my three dice (due to the feat) and roll... 3 ones. Next attack roll is 1, 1, 2. Final attack is 1, 2, 3. The Carnivean is left blocking a very anrgy Warpwolf's hole. Not good.

The Teraph moves out of the forest and shoots the Woldwarden for a big 11 points of damage. Harrier 1 then charges it but does nothing. The Seraph moves over and also shoots at the Woldwarden. Even though I moronicly moved the Harrier first it still hits due to the Woldwarden's low DEF and Lylyth's feat. I blow the Mind and Spirit spirals off. The Forsaken then moves over to Lylyth and grabs the fury off the Seraph while the Shredder walks over in front of Lylyth. The Swordsmen then run around the fort and engage Kaya, Argus 1, and Argus 2, hopefully tying them up and letting me finish Kaya off.

Circle- Kaya leaches, leaving a point on the Woldwarden. She then activates and kills a Swordsman. Moving to spells she casts Rager on the Warpwolf and Undergrowth on herself. She then feats and uses the extra fury to kill the other swordsman on her, and a swordsman on each of the Argus, burning an extra fury due to missing once. Argus 1 and 2 both boost to hit and kill the remaining Swordsmen on them. This leaves the fearless leader unengaged and looking straight at Kaya, so the Wolves, who can't get into the fort anyway since the Warpwolf is in the way, run and engage him.

The Warpwolf does his free power attack and headbutts the Carnivean to the ground. Between the damage from the headbutt, the boosted damage rolls from his attack, and the Chain Attack Throat Ripper, the Carnivean is reduced to blighted chunks. The damaged Woldwarden in contrast is unable to even hit the Harrier engaging it. The Shifting Stones teleport over to surround the Woldwarden, hoping to heal or teleport him into the fort next turn.

Turn 3

Legion- Lylyth leaches and leaves 2 fury on Harrier 1, who makes his frenzy check. The Swordsman kills a Wolf. The Forsaken moves into the fort and uses Blight Shroud. This bounces off the Wolves in range with damage rolls of 4, 3, 4. Kaya, who is holding two points of fury, is hit for 13 points which she transfers to Argus 2. Argus 1 is hit for for 5 points while the Warpwolf takes a whopping 12. The Shredder moves inside the fort and chews on the wall, doing nothing. Lylyth aims and shoots through the hole at the Warpwolf who is currently DEF 20 because of cover and Undergrowth. She misses, buys another attack, and hits, killing the Warpwolf.

Harrier 1 leaves combat with the Woldwarden, ignoring free strikes due to wings (yay!) and lands in front of the Circle hole in the fort. The Teraph charges the now free Woldwarden and kills it and a Shifting Stone.
The Seraph moves back to the right so it can see the Wolves, with Harrier 2 walking in front of it to block the charge lane between the fort and the river.

Circle- Kaya leaches all. The Shifting Stones teleport into the building to try and prevent anyone else getting in. The Wolves kill the last Swordsman. Kaya then starts healing beasts up, 1 point on Argus 1's Body and Mind and a point on Argus 2's Body. She then moves over to the wall and attacks Harrier 1, missing with a boosted hit. Argus 2 walks around the fort to engage Harrier 2 and bites it for 8 points, missing with its second attack but still destroying its Spirit. Argus 1 uses its 360 degree arc to charge Harrier 1, missing with its first attack but hurting it for 5 points with the second.

Turn 4

Legion- Lylyth leaches off the Seraph and Harrier, making the Teraph and Shredder take frenzy checks which they both succeed. I also get a Victory Point for meeting the scenario conditions. Lylyth moves up to the wall and heals each Harrier for 2 points, keeping 1 fury on herself. Harrier 1 then moves out of combat with Argus 1 and True Strikes. The boosted damage roll kills Kaya since she cannot trandfer to the Argus who are full of fury. The Seraph shoots a Wolf. Harrier 2 stays put and misses the Argus. The Shredder chews on a Shifting Stone for 2 points while the Forsaken sucks the 2 fury off Harrier 1. The Teraph walk up and engages Argus 1, then uses its Counterblast animus.

Circle- The two Argus go Wild and run away, but survive the free strikes from the Teraph and Harrier 1 and 2. The Wolves and Shifting Stones are all that is left. The Wolves move to engage Harrier 1. The Teraph manages to kill one with his Counterblast reach tail attack. This makes the difference as the Wolves fail to kill Harrier 1, leaving him with 1 point left. One Shifting Stone heals the other of the two points of damage inflicted by the Shredder.

Turn 5

Legion- Lylyth leaches and I get a victory point. The Shredder frenzies and does point of damage to the Shifting Stone. The Seraph frenzies and kills Harrier 2. The Forsaken then moves out of the fort and Blight Shrouds, killing 3 Wolves including the leader. Harrier 1 then kills the last Wolf. The Teraph runs to the Legion hole into the fort and Lylyth dumps 4 fury.

Circle- The Argus run off the board. The Stones heal.

Turn 6

Legion wins.

Afterword

Defenstrator- A brutal win for Legion, that's for sure. I was kind of worried when the Warpwolf failed to die. I knew I was going to be losing the Carnivean next turn and really wasn't sure how I was going to take him out. But the Forsaken came through in a big way and Lylyth's shooting managed to finish it off. That one big hit made the Forsaken my man of the match, as it piled on the damage inflicted by the Carnivean and Lylyth while at the same time qualifying as holding the fort. My big move of charging through the fort came close to working but was stymied due to bad dice rolls. Fortunately the Circle forces were blocked from easy retaliation by the fort itself, letting me have an easy time dealing with the Woldwarden. While we had both lost about the same amount about half way (me a Carnivean and Swordsmen, her a Warpwolf and Woldwarden), Myantek's stuff was in far worse shape than mine was.

The Fort proved to be a big advantage. Being inside first I could put the pressure on and it gave the Forsaken an avenue of approach where the Circle forces couldn't get him. It helped that Myantek got jammed up behind the fort, with my help I must admit, which made the Blight Shroud exceptionally devastating and let me attack alot of the dangerous elements of her army without fear of serious retaliation.

My biggest mistake was putting the Seraph and Harrier 2 across the river. I had the idea of moving the Seraph up and straffing across the river in realtive safety, but Lylyth's tiny control zone made that idea completely impractical. If I had some Striders or Archers instead then that might have been a good idea, but as it was I had to use my first turn just to get them out of the bad position they were in.

Myantek- This one I can say I screwed up in the first turn. When thinking about the battle I thought that I'd be in a good position because I'd be able to get a free round of attacks on the fort before Defenstrator managed to get his Carnivean up to the wall. Once again I failed to take Slipstream into account. Once I saw him chew the wall enough to have a sizable hole I should have concentrated on taking out his army so he wouldn't have been able to hold it. I've still got three turns once he gets inside to start making up points. Instead, I went on the aggressive and that's not the way to win with Circle, especially Kaya. It's a very fine balance and I've been falling on the wrong side lately. Looking back I can say that I was too defensive last game and this game I would say that I was being too offensive. I know Defenstrator is scared of warlock assassination because he's always got Lylyth surrounded by "bodyguards" so that I can't just 'port in for the kill. I've got to start using the yo-yo more and not letting him dictate where the battle is being fought because that's where I'm getting behind.

Saturday 4 August 2007

Warpwolf

















The Argus took forever and the Warpwolf took two weeks... Go figure. Anyway, like the Argus, I was trying to get a somewhat natural look with the colours and such. I discovered that Warpwolves have many more spikes than I was expecting and they take longer to paint than I thought. It's hard to find a spot to hold it while getting in all the little bits.