The third scenario in a campaign from Privateer Press' No Quarter No. 9.
Scouts have discovered the depot at Spinepoint is attached to an outpost further up the slope used in warmer months to watch over traffic passing along the Dragon's Tongue River. The Cygnarans also temporarily abandoned this location due to harsh weather. The soldiers feared being trapped if the single, treacherous road should get buried in snow. The unusually heavy snowfall has collected in a precarious heap that could collapse at any moment.
Special Rules and Set Up
A hill was placed between 8"-10" in diameter in the centre of the table. Then a Gun Emplacement was placed in the centre of the hill. A warrior model in base to base contact with the Gun Emplacement's back arc may forfeit its action to fire, reload or change the facing of the Gun Emplacement. After rotating the Gun Emplacement the warrior that changed the facing is placed in base contact with the back arc. The RAT of the warrior firing the gun us used to resolve ranged attacks with the Gun Emplacement (RNG 16" ROF * AOE 4" POW 16). The Gun Emplacement cannot be harmed in any way.
Players alternated placing three terrain pieces each. Terrain could not be placed within 3" of a deployment area. The hill with the Gun Emplacement (a Mule stood in for this feature) had a rocky, impassable left side. Three impassable rocky hills surrounded the centre hill and the table was completed with the addition of three forests - two flanking the centre hill and the third in front of the rocky part of the hill.
Defenstrator chose the rockier side of the table leaving me with a forest and a rocky hill on my side of the centre line.
The attacking player deployed first and took the first turn. Since he had won the previous scenario, Defenstrator was the attacking player and deployed his force as normal.
A player holds the Gun Emplacement by having one or more models of his or hers in base-to-base contact with the gun and no enemy models in base-to-base contact with the gun. A player scores one scenario point by holding the Gun Emplacement during his or her maintenance phase. The first player to score three scenario points wins the game. The scenario continues even if one warlock is destroyed or removed from play.
Scouts: The victorious army routs its enemy and surveys the surrounding area before the next battle. During "Scenario 4, Home Fires". The winning player may place one additional terrain feature.
Tactical Advantage: Tally the victories for the first three scenarios of the Desperate Times mini-campaign. The player with the greater number of wins is the attacker in "Scenario 4, Home Fires".
- Kaya, the Wildborn
- 9 Wolves of Orboros + Huntsman
- 4 Tharn Ravagers + Beast Lord
- Shifting Stones
- Lord of the Feast
- Totem Hunter
- Lylyth, Herald of Everblight
- 9 Blighted Swordsmen + Vassal
- Spawning Vessel and 6 Acolyths
- 4 Warmongers + Apostle
- The Forsaken
- The Forsaken
Defenstrator set up his forces in essentially two ranks along the front edge of his deployment zone. In the first rank (from left to right) was Seraph 2, the Carnivean, Lylyth, the Swordsmen, Teraph and the Warmongers. Behind Seraph 2 and the Carnivean were Harrier 1 and Forsaken 1 and behind the Swordsmen were the Spawning Vessel, Harrier 2, Seraph 1 and Forsaken 2.
I was able to set up a single row along the front edge of my deployment zone so my line was a little easier to deal with. From left to right I had the Totem Hunter, Ravagers, Argus 2, Woldwarden, Kaya, Warpwolf, and the Wolves. Using the Advance Depolyment option I placed the Lord of the Feast in the forest by the objective, the Stones to the left of the rocky hill and the Woldwatcher to the right of the same hill.
Defenstrator had won the last game and as a result all his models would have +2" of movement for the first turn of this game. The Swordsmen used this advantage to run to the Gun Emplacement and start to surround it. Running beside them to give support were the Teraph and Harrier 2. Seraph 1 ran behind the Teraph and Forsaken 2 moved behind it to remove the Fury it collected on its run.
The Acolyths ran towards the Swordsmen on the hill in a snaking line to maintain coherency with the Spawning Vessel which also moved forward. The Warmongers ran up the right flank towards the trees.
The Woldwarden moved forward into the Stones and attempted to cast Spirit Fang on Harrier 2 but missed. The Totem Hunter and Ravagers walked to join the Lord of the Feast in the forest as the Wolves moved up the opposite flank. Argus 1 walked up behind the forest to join them.
The Stones and the Lord of the Feast both did nothing this turn.
Legion received 1 Scenario Point for holding the Gun Emplacement this turn.
Lylyth moved onto the hill and initated Field of Slaughter. She shot the Woldwatcher with Hellsinger and with a boosted damage roll did 5 points. Eruption of Spines followed for an additional 2 points on the Woldwatcher but did no damage to the nearby Warpwolf.
Harrier 1 cast True Strike and charged Argus 1 but did no damage.
Harrier 2 simply moved forward.
The Warmongers charged the Totem Hunter, using their reach to engage it in the trees. Two attacks and they killed it with a Berserk Warmonger whacking one of his fellows for 4 points of damage. The next Warmonger also reached into the trees and killed the Lord of the Feast and missed his fellow.
Circle Turn 2
With the front two dead the Ravagers were able to charge the Warmongers and killed 3 of them with leaving a Heart Token on one of their number.
Argus 2 moved to engage the Carnivean and in an extreme effort reared back and double Head Butted the heavy. With a boost to hit the Carivean was knocked down.
Kaya cast Spirit Door to bring the Woldwarden behind her and away from Seraph 1 and then used the rest of her Fury to heal the Warpwolf of 3 points of damage.
The two remaining Stones surrounded Harrier 2.
Legion received it's second scenario point for holding the Gun Emplacement. Lylyth leached Fury and then Serpah 1 and Harrier 2 made their Threashold checks and did not frenzy.
Forsaken 1 cast Blight Shroud with 4 Fury and killed the Warpwolf.
The Teraph charged the Stones and destroyed one. Harrier 2 then charged the Woldwarden and did 1 point of damage.
Lylyth moved forward and shot Argus 1 for an awesome 10 points of damage. The following Eruption of Spines killed the Argus and 4 Wolves.
The Swordsmen once again loaded the gun and this time shot at the final Stone doing 2 points of damage.
Forsaken 2 moved up and removed 2 Fury off Seraph 1.
There wasn't much hope left for me in this scenario. In one more turn the Legion would have secured enough points that the conditions would be won so I decided to at least try to make it a game rather than a run away victory.
Argus 2 walked up to Seraph 2 and also did 10 points of damage in one hit. Kaya opened a Spirit Door just beyond Argus 2 which just allowed her to squeeze past the Acolyths and engage Lylyth. Boosting to hit she managed the caster kill in 2 blows and then called upon Wild Mastery. She attacked Forsaken 1 and killed it and then turned to Seraph 2 but only managed to do 1 point. The remaining Wolves combined attacks on Seraph 2 but only managed 2 points.
Legion Turn 4
The remaining Warmonger Apostle ran toward the centre hill and Forsaken 2 boosted to destroy the final Stone.
The Swordsmen loaded and changed the facing of the gun to shoot at the Wolves. With the 4" area of effect 5 Wolves were killed and 1 point of damage was done to Argus 2. The final Wolf ran and was cut down by an Acolyth.
Argus 2 attacked the Acolyths, killing two of them and then riled for a final point of Fury. Kaya also attacked the Acoloyths but did nothing.
Legion Turn 5
I keep making the error of attempting to use the trees as a means of protection for my models. So very little in Legion is actually affected by terrain that it's really much simpler to envision your side of the battlefield as a blank slate. As usual, it was the errors in placement that lost me models right at the beginning. Had the Woldwatcher been a little bit further behind the rocky hill then I might have been able to do something with him. Same for the Totem Hunter in the forest. It's the first time I'd fielded him and was looking forward to finding out what he could do, instead, he died before I did anything more than move him forward.
In this particular campaign I'm finding the take and hold scenarios have been killer. Circle has a much stronger end game than it has a front game and by the time we get to the point that I can really get in and get going the game's nearly over due to victory conditions.
In my mind I won a victory. I killed Lylyth and caused all the beasts to run. That's usually enough. I did better than the last few games I've played. I still lost but I think I may be getting close to turning things around.
As usual going first in the scenario was a big advantage. I'm not sure if the extra 2" to movement reward from the previous scenario was really needed. I was up the field and on the objective so fast it was tough for Myantek to break through and take it back. What did cause me problems was Lylyth's small control area and my lack of pathfinding models. With the trees on the flanks I was pretty much trapped in the centre of the board. Fortunately I had enough shooting that I was able to make a bit of a firebase on the top of the hill and punish the approaching Circle models.