Showing posts with label Haley. Show all posts
Showing posts with label Haley. Show all posts

Monday, 23 April 2012

Epic Vlad vs Haley

Khador vs Cygnar - Outfight, Outflank, Outlast, 50 Points

   I've been mainly playing Legion this year, but with my Storm Strider fully painted I wanted to get a game in before I put it back on the shelf. My friend Birch was free so we had a throw down.

Army Lists

Cygnar

Captin Victoria Haley
Squire
Thunderhead
Ol' Rowdy
Storm Strider
Stormguard - Leader and 9 Grunts
Stormblades - Leader and 5 Grunts
Stormblade Weapon Attachment - 1 Stormgunner
Journeyman Warcaster
Arlan Strangeways
Storm Smith
Rhupert Carvolo, Piper of Ord

vs

Khador

Vladimir Tzepesci, The Dark Champion
Drago
Doom Reavers - Leader and 5 Grunts
Doom Reaver Unit Attachment - Greylord Escort
Assualt Kommandos - Leader and 9 Grunts
Assualt Kommando Weapon Attachment - 3 Flame Throwers
Man O' War - Leader and 4 Grunts
Widowmakers - Leader and 3 Grunts
Greylord Ternions - Leader and 2 Grunts
Man O' War Drakhun
Manhunter
Manhunter
Saxon Orric

Scenario

Outfight, Outflank, Outlast

   Mark two 12" diameter circles on the board, each one 24" from the player edge and 14" from the side. At the start of each players turn, starting on the second player's second turn, a player earns 1 control point for each zone he controls.The first player to earn 3 control points and have more control points than the opponent immeadiately wins the game. If time runs out the player with the most control points wins. If control points are tied, the player who has the most army points within the zones wins.

Setup

   Birch won the role and decided to go second to go second, probably so he could try and score first. I pre-deployed the the Storm Strider front and centre, and then began setting up. On my left I had the Stormguard and then Rowdy behind the Storm Strider. Rhupert Carvolo went behind them. The Journeyman set up behind the Storm Strider with Haley and the Squire to the right side of it. The Thunderhead was placed to her right with Arlan Strangeways behind it. The Stormblades took the right flanks with the Storm Smith behind them.
   Birch set up the Drakhun and Assault Kommandos on my left opposite the Stormguard. Epic Vlad and Drago held the centre with the Man O' War beside them and the Ternions behind the Man O' War. The Widowmakers advnce deploy on the left opposite the Stormguard, while the two Manhunters, Saxon Orric, and Doom Reavers advance deploy in the woods on the right.

Turn 1

Cygnar

  Haley assigns 1 focus to the Thunderhead. Haley activates first and puts Arcane Shield on the Thunderhead, then advances. The Stromguard, Stormblades, Stormstrider, Stormsmith, Thunderhead and Ol'Rowdy (thanks to Aggressive) all run. Arlan Strangewys moves up behind. Rhupert Carvolo moves up behind the Stormguard and plays Heroic Call, giving them Tough and Fearless. The Journeyman advances and puts Arcane Shield on the Storm Strider.

Khador

   Epic Vlad assigns nothing. The Widowmakers advance into the craters and shoot a Stormguard, who makes his Tough roll and falls down. Vlad casts Hand of Fate, which gives an additional die and then drop the lowest to attack and damage rolls, on the Assault Kommandos. He then casts Transference, a self upkeep that lets warrior models in Vlads control area spend his focus to boost their attack or damage rolls. Vlad then advances. Saxon Orrik advances and uses Reconnaissance on the Doom Reavers. The Assault Kommandos, Man O' War and Doomreavers all run, with the Doom Reavers really spreading out. The Manhunters advance up to the back of the Doom Reaver unit. The Ternions advance and put smoke clouds on the Man O' War while Drago moves up behind them.

Turn 2

Cygnar

   Haley upkeeps the Arcane Shield on the Thunderhead while the Journeyman upkeeps the one on the Storm Strider. Haley draws a focus from the Squire. The Stormblades begin the turn by advancing and shooting a Doom Reaver, but it makes its Tough roll. Haley advances a bit, casts Temporal Barrier which gives -2 DEF to models in her control area and prevents them from running or charging. Then she casts Deadeye on the Storm Strider which adds an additional die to its next ranged attack. The Storm Strider advances and shoots a Man O' War teice, killing it and inflicting 2 points of damage on anothers and 3 on a third. Rhupert edges forward and again uses Heroic Call on the Stormguard. The Stormguard run into the left zone with Ol' Rowdy close behind. I'd forgotten to asign the Thunderhead a focus so Araln Strangeways advances to give it one using Power Booster. The Thunderhead runs around the front fo the Storm Strider towards the left zone. The Storm Smith advances to Single Strike a bolt of lightning at a Manhunter, but I roll too high and it doesn't work.







Khador
   Epic Vlad up keeps both Hand of Fate and Transference. Saxon edges forward and uses Reconaissance on the Doom Reavers again. The Doom Reavers run, staying spread out, and one engages the Stormblades. The Stormblades soil their armour and fail the Abomination check. The Manhunter that was nearly electrocuted then backs up. The Man O' War can't run anyway due to Temporal Barrier, so they advance and Shield Guard, managing to also kill a Stormguard with a Shield Cannon. The Ternions put Smoke on them and Drago. The Widowmakers then swing into action and aim at the Stormguard, killing two, and knocking two down due to Tough. The Assault Kommandos Assault and Battery, and with Hand of Fate manage to kill three Stormguard and knocking down two more with their shooting. The following charges engage the Stormguard and Ol' Rowdy. They kill the two knocked down Stormguard, and in a burst of luck, the two that had charged into Rowdy each rolled triple six on their charge, doing 14 damage, which was unexpected to say the least. The Drakhun and Drago run forward.

Turn 3

Cygnar

   Haley draws a focus from the Squire and upkeeps Arcane Shield on the Thunderhead. The Journeyman does likewise on the Storm Strider. The Storm Smith is the first to activate, using Single Strike to blast the engaging Doom Reaver off the Stormblades.Haley activates next, casting Temporal Barrier, and advancing around the back of the Storm Strider.She then uses her feat Blitz, which lets all friendly faction models that activate in her control area have an additional attack, regardless of ROF.Rhupert advances the opposite way over to the Stormblades. Using Herioc Call on them they rally before activating, meaning they will still be able to act as normal this turn. He is Cygnar's best unit attachment.

   The Thunderhead advances towards the Assualt Kommandos and Man O' War, with the Drakhun sitting there frustrated becuase Temporal Barrier was preventing its counter charge. It Pulses and kills 6 Assault Kommandos, and does 9 damage to the Darkhun with that and the follow up attack. The Storm Strider then activates, killing the Drakhun, with bounces killing another 2 Assault Kommandos and a Widowmaker. Rowdy backs up while Arlan Strangeways runs over to be in position to fix it next turn. The remaining Stormguard advance and manage to kill an Assault Kommando, forcing a morale test which they pass. The Journeyman advances but her two boosted damage Handcannon shots bounce off Man O' War. The Stormblades charge/ run, spreading out and killing a Man O' War.

Khador

Vlad allocates no focus and upkeep both Hand of Fate and Transference. The Assualt Kommandos advance and Shield Wall, with their sprays and shots killing 2 Stormguard and setting another on fire, and doing a point of damage to the Thunderhead and setting that on fire as well. The Widowmakers aim and put 3 points on the Thunderheads 4 coloumn. Saxon gives the Doom Reavers Reconnaissance again. Vlad shifts over a bit and uses his feat Blood Legacy. This gives 3+d3 friendly faction non character warrior models +3 to their SPD, STR, MAT, RAT, DEF, ARM, and CMD for one round. He rolls a 2 for five models, giving it to three Man O' War two Doom Reavers. He then puts Hand of Fate on the Man O' War.

   The Ternions activate next, advacing and each hitting the Thunderhead with an Ice Cage, making it stationary. The Man O' War advance in Shield Wall. Each one auto-hits the Thunderhead, boosting the damage with Transference. Since I'd been playing Legion this year I forgot Rowdy has counter charge and failed to send him in. Between that and Hand of Fate the Thunderhead is reduced to 1 box in movement. With its cortex smashed it won't be able to shake off stationary next turn. In the centre Drago advances while on the other flank the Doom Reavers advance and kill 2 Stormblades, while the Escort advances and kills another with his Frostbite magic spray.

Turn 4

Cygnar

The Thunderhead is stationary and doomed so I don't bother upkeeping Arcane Shield, but Haley does assign two focus to Ol' Rowdy. Haley then drags the last focus from the Squire. Rhupert Carvolo starts the turn by playing Heroic Call once more to make the Stormblades Tough and Fearless again. Haley then activates next, putting Arcane Shield on Ol' Rowdy and casting Temporal Barrier once more, before sliding back towards the right side of the board. The Storm Strider then aims and kills 2 Ternions, who pass their CMD check, and a Doom Reaver. The Storm Smith follow up by killing the Doom Reaver Escort, which also means no more tough rolls for them. The Stormblades then run charge, with one missing a Doom Reaver, while the other puts 8 points on Dragos 5 coloumn. Arlan Strageways advances and tries to fix Rowdy, but fails his Repair roll. Rowdy goes charging in on the Man O' War, but Vlad's feat comes through and it only does 5 points of damage to one Man O' War.

Khador

   Vlad upkeeps Transference and Hand of Fate for the jack beat down MK. 2. The Widowmakers actiate first, missing the Thunderhead since its one box was in movement, and doing 2 points to a Man O' War in the back. They also put 2 points on Arlan Strageways. The remaining Ternion tries to spray the Stormblade off Drago but misses. Saxon Orrik then shoots a Stormblade, while the Doom Reavers advance and kill another one. The Man O' War again Shield Wall and beat on Ol' Rowdy with boosted damage rolls thanks to Transference, but even with Hand of Fate are unable to cripple any systems thanks to Arcane Shield. Vlad then advances and puts Hand of Fate on the Assault Kommandos, who then activate and between their guns and sprays set Rowdy on fire and destroy the Thunderhead while killing Arlan Strangeways. Drago then kills the annoying Stormblade on him. The turn ends with Birch running a Manhunter into the right zone, thereby taking control of it and getting a point.

And at that point time ran out and the game ended. No warcasters were dead, we each had a point, so it came down to models in the zone. I had Ol' Rowdy worth 9 in the left zone, nothing in the right. He had the Man O' War at over 50% worth 9 in the left zone and the 2 point Manhunter in the right, so he won by 2 points.

Afterward

   This was a pretty fun game for both of us. I was able to counter his melee threat ranage advantage with Temporal Barrier, but he in turn was able to counter that with his feat and Transference. Also, with the two spread out zones Haley was only ever able to cover one side or the other, letting him move in on the unprotected side.

   The Storm Strider was very solid this game, holding the centre and blasting away. On reflection I should have put the Journeyman's Arcane Shield on Ol' Rowdy instead of the Storm Strider though. I was concerned that he might come up the centre and use his feat and Transference to beat it to death, but Rowdy was going into action first and had the more immediate need. And if Rowdy or the Thunderhead fell both Haley and the Journeyman were within range to then put it on the Storm Strider as needed.

   I was a little disappointed in the Thunderhead. I'd gotten too used to playing him with Nemo and putting the 5 focus on it, and was expecting it to blow the Drakhun off his saddle. Having to finish it with the Storm Strider was a bit of a shock. And how I wished that last box was the cortex. With Strageways nearby it could have walked over and blown away the rest of the Assualt Kommandos.

Sunday, 21 February 2010

Retribution of Scyra vs Cygnar: The Rematch

So Defenstrator wanted a rematch... Apparently he beat me too quickly last time and wanted to try again so that I could give him a challenge.

Retribution vs Cygnar - 35 points Kill Box

Retribution

Dawnlord Vyros
Griffon
Manticore
10 x Dawnguard Invictors with Unit Attachment
10 x Dawnguard Sentinels with Unit Attachment
Magistar
Arcanist








Cygnar

Captain Victoria Haley
Charger
Charger
Squire
Centurian
Lancer
Sword Knights
Black 13th Gun Mage Strike Team
Field Mechaniks
Captain Arlan Strangeways




Set Up

The board was set up the same as last time. Three hills made up the left hand side of the board and two copses of trees made up the right side of the board with a whole lot of nothing in between.

I learned from the last game that it was best to have Vyros stay a little further back so that was the sum of my plan going into this game. This time I won the roll to go first ('cause that'll make all the difference).



The Manticore and the Arcanist would take the left flank and the Sentinels would take the rights. The Griffon stood around to act as Vyros' personal shield and the Invictors were placed close to the middle so that I could have the possibilty to go to either side dependng on Defenstrator's deployment without a lot of repositioning. The Magistar hung back with Vyros.

On Defenstrator's side the two Chargers set up to face down the Manticore with the Mechaniks backing them up. Strangeways and the Centurian set up beside them and the Lancer stood on the far right of the zone. The Sword Knights and the Squire screened Haley in the centre of the field.

Retribution Turn 1
Vyros hung on to all his Focus this turn.

The Invictors and Sentinels both ran forward up the field with the Magistar and the Arcanist following behind them.

Vyros cast Mobility and then Inviolable Resolve on the Invictors and then moved into the Kill Box zone. The Griffon moved in front of Vyros to act as a shield and the Manticore moved up onto the hill to lay down some covering fire.
Cygnar Turn 1

Haley took 1 Focus from the Squire and then gave 3 Focus to each Charger.

Charger 1 moved forward and attempted to shoot the Manticore but was short so Charger 2 ran forward.

The Sword Knights ran forward. Haley followed behind then and cast Arcane Shield on the unit.

The Black 13th moved forward to the trees and attempted to shoot the Sentinels but were out of range. The Lancer followed behind them.

Strangeways moved forward and gave a Focus to the Centurian. The Centurian used the Focus to run up the field with the Mechaniks following behind.

Retribution Turn 2

Vyros upkept Inviolable Resolve and gave 3 Focus to the Manticore.

The Invictors moved forward and used their mini-feat to kill off the Sword Knights. The Sentinels ran through the trees to set themselves up for the next turn and Vyros moved in behind the Invictors.

The Griffon moved in front of Vryos. The Arcanist and the Magistar moved in behind them. The Manticore shot Charger 1 for 6 damage.

Cygnar Turn 2

Haley upkept Arcane Shield and took 1 Focus from the Squire. She then gave 3 Focus to the Centurian, 1 to Charger 1 and 3 to Charger 2. She then moved forward to shoot and kill one of the Invictors after using her feat.

The Black 13th moved forward to shoot the Sentinels killing 5 of them in total. The Sword Knights charged the Invictors to kill 7 of them.

Charger 1 moved forward and killed the Arcanist but missed on shooting the Invictors. The Centurian charged the Manticore and managed to do 23 points of damage. Charger 2 moved forward to shoot the Griffon for 9 points but did nothing to the Invictors.

The Mechaniks moved in front of Haley and then failed to fix Charger 1. Strangeways, the Squire and the Lancer simply moved forward.

Retribution Turn 3

The Sentinels made their move toward the Black 13th with Vengeance. Vyros dropped Inviolable Resolve and assigned 1 Focus to the Griffon. He used his Feat, cast Invioable Resolve on himself and then cast Mobility. He killed one Sword Knight and the Focus was assigned to the Manticore.

The Sentinels charged the Black 13th and the Sword Knights and... sucked? Nothing on the Black 13th and 2 dead Sword Knights (giving the Manticore 2 more Focus). The dice did not go my way. The Magister followed the Sentinels' lead and also accomplished nothing. The Invictors were able to do 7 points of damage to Charger 1.

The Griffon charged Charger 1 for an additional 8 points but wasn't able to take it down. The Manticore gave itself a boost in strength and tried to take down the Centurian but only managed 13 points of damage.

Not a stellar turn for the Retribution.


Cygnar Turn 3
Haley gave 1 Focus to the Lancer.

The Sword Knights and the Black 13th moved in to finish off the Sentinels and the Invictors killing most of them.

The Lancer moved up and Haley cast Chain Lightning through it (using a reroll from the Squire) to kill the Magistar, 2 more Sentinels and a couple of Sword Knights.

The Centurian killed the Manticore and did 14 points to the Griffon. The Mechaniks fixed pretty much all the minuscule amount of damage I'd been able to do up to this point. Strageways gave a Focus to Charger 1 who then shot and damaged the Griffon. Charger 2 actually missed.

Retribution Turn 4

So we probably should have called the game at this point. The chance of me winning were very slim. However, we'd forgotten to keep track of the amount of time we'd been playing so we decided to see just how long it would take to kill Vyros. (Or Haley... It's not impossible.)

Vyros upkept Inviolable Resolve on himself.

The Griffon was completely ineffective at this point but it could still flank things so it moved forward on the hill.

Vyros cast Mobility and charged the Centurian. The Centurian wasn't destroyed.

The Sentinel that refused to run away managed to kill a Sword Knight and the Invictors charge Charger 2 for 8 points of damage.

Cygnar Turn 4

Haley taunted Vyros with the amount of Focus she could still throw around. She gave 3 to the Centurian and 1 to each of the Chargers.

The Centurian failed to kill Vyros by only doing 7 points of damage. Charger 2 does manage to destroy the Griffon. Of course Vyros now has cover frm the wreck marker and is in melee, so Charger 1 didn't manage to kill him either.

The Mechaniks failed to repair the Centurian but returned 5 points to Charger 2. Strangeways repaired another 6 points.

Haley moved up and cast Arcane Shield on the Centurian. The Squire moved onot the hill and the Black 13th mopped up the last of the Invictors and the Sentinel.

Retribution Turn 5

Vyros upkept Inviolable Resolve and laughed at the Arcane Shield. Taking the adage, "If you want something done right, do it yourself" in mind he destroyed the Centurian since the rest of his army was gone.
Cygnar Turn 5

Haley gave 3 Focus to both Chargers.

The Mechaniks pulled back and Vyros killed 2 of them for daring to leave combat. The crew chief did manage to fix 2 points of damage to Charger 1. Strangeways pulled back as well, and Vyros murdered him also.
Charger 2 aimed and shot Vyros for 8 points, but didn't take him out. Charger 1 aimed and missed. The Black 13th moved in front of Haley to shoot at Vyros but not a single shot hit him. The Lancer moved up behind the Black 13th and the Squire moved forward to block the charge lane to Haley.

Retribution Turn 6

Vyros upkept Inviolable Resolve and walked over to Charger 1. He almost destroyed it but decided to save a couple of Focus to act as armour.

Cygnar Turn 6

Haley gave 3 Focus to Charger 2 and 1 to the Lancer.

The Squire ran forward.
Charger 1 moved out of the way so Vyros destroyed it with a free strike. Charger 2 had a clear shot and took it. It did just enough damage to finally kill the Dawnlord.


Afterword

Myantek

Apparently, the rest of his army was the only thing holding Vyros back. Things started to go a lot better for me once Defenstrator had killed most of my other models. The lack of performance from my Sentinels was a little disappointing. They should really be better than that.

Defenstrator

Wow. I was doing really well there with minimal casualties and a strong position. Little did I realise that the slaughter of his army would send Vyros into a killing frenzy so destructive that I was starting to get worried that he'd work his way over to Haley. With the Centurion down shooting was my only way to kill him, and so I had to keep exposing models to free strikes just to deny the +4 DEF bonus Vyros was getting for being in melee. Between that and the cover granted by the wreck markers of the Centurion and Griffon I had a terrible time finally putting him down.

Tuesday, 19 January 2010

Haley

The Cygnar army continues. Here is my alternate version Haley.