Sunday, 27 April 2008
Thralls and Alexia
The Risen
Harriers and Shredders
Monday, 4 February 2008
Warlock Debut! Rhyas vs. Kromac
We had a Hordes/Warmachine Christmas this year. Both of socks were full of pewter goodness. Not alot of it is put together quite yet so we haven't been able to try out that much stuff from Evolution but we decided to face each other with untested warlocks. Just staight up assassination but neither of us had used either Rhyas or Kromac so we wanted to keep it simple.
Armies
Legion
Rhyas, Sigil of Everblight
Carnivean
Teraph
4 Warmongers and Apostle
9 Blighted Swordsmen and Vassal
The Forsaken
Swamp Gobber Bellows Crew
Circle
Kromac the Ravenous
Warpwolf
Warpwolf
Woldwatcher
5 Tharn Ravgers and Beast Lord
Lord of the Feast
Set Up
The table was pretty even with a large hill on each short end of the table and a stand of trees in each half on the right hand side. Opposite the tree Defenstrator placed a large flat hill that had limited access points.
With Circle I decided to stay on the troop side to try to avoid the Carnivean as long as possible. The two Warpwolves were placed side by side near the entrance of the valley with the Ravagers to their right. Kromac chose to start the battle in human form and was behind the Warpwolves. With advance deploy the Woldwatcher and Lord of the Feast were tucked into the lee of the hill.
Legion Turn 1
Taking advantage of Dash the Swordsmen and the Warmongers ran. The Swordsmen moved to fill the valley while the Warmongers established the Legion on the central hill. The Teraph ran to the central hill and the Forsaken moved next to Rhyas and drew off the Teraph's Fury. The Carnivean was riled and then ran from the trees to beside the hill. The Swamp Gobbers moved close (but not too close) to Rhyas and the Forsaken.
Circle Turn 1
My turn began with simple positioning. Warpwolf 1 moved to the hill on the far left and riled and the Woldwarden moved closer to the central hill and put his animus on the Lord of the Feast to give him Vigilance. The Lord then moved closer to the construct. Warpwolf 2 moved closer to the Lord and riled as the Ravagers moved to fill the space between the Warpwolves.
Kromac moved in behind Warpwolf 2 and cast Howling Pit at the Sworsmen. It was short and deviated uselessly toward the central hill. He then cast Brutality on the Lord of the Feast.
Legion Turn 2
The Teraph moved to the front of the hill and shot at the Lord of the Feast, boosting both its hit and damage rolls, for 6 points. The blast also caught the Woldwarden and Warpwolf 2 but did nothing to them.
The Carnivean continued its move around the hill and the Forsaken ran to join it. The Warmongers ran to the front of the Ravagers but were only able to engage 2 of them. The Swamp Gobbers moved up and Concealed the Warmongers as the Swordsmen continued to move down the valley.
Circle Turn 2
Kromac leached to his full Fury and chose to upkeep Brutality. He moved away from the valley and towards the central hill then cast Howling Pit at the Teraph. It missed with the deviation moving into an open space for the second time.
The Woldwarden moved and attempted to shoot the Teraph but missed as well.
More repositioning as the Lord of the Feast moved up behind the Woldwarden again, Warpwolf 1 moved in front of Kromac, Warpwolf 2 ran in front of the Lord of the Feast and the Ravagers spread themselves out a bit but mostly attempted to prevent flanking from the troops coming down the valley.
Legion Turn 3
Rhyas started the turn by reaving from the Teraph, upkeeping Rapport and casting Dash and Mind Ripper. She attacked Warpwolf 1 and while her attack bounced she managed 2 points with the spell.
The Carnivean assaulted Warpfolf 1 but its spray missed. It did do 3 points of damage to the Ravager standing behind the beast and then cast Spiny Growth in anticipation of the coming payback. The Teraph moved up beside the Carnivean, shot the Woldwatcher and boosted damage to destroy its Mind aspect, then gave itself the Counterblast animus.
The Warmongers charged the Ravagers but missed. Warpwolf 1 was also caught in their charge but they missed it as well. The Swordsmen charged the Ravagers and managed to kill two of them. The Swamp Gobbers put a 3" smoke template on the Forsaken and Rhyas.
Circle Turn 3
Kromac reaved up to his full Fury and chose not to upkeep anything..
Kromac charged the Warmonger but used the reach of Dusk and Dawn to avoid getting in the way of anything that might want to get through the space he was hopefully about to leave. He did kill the Warmonger, using all of his current Fury to do so and then used his Dominance to steal the Fury off the Legion beasts. He cast Brutality on the Ravagers and used Vigilance on Warpwolf 1.
The Ravagers then charged into the Swordsmen and killed 5 of them, while also not killing any of their fellow Ravagers. Warpwolf 1 walked up the to Carnivean and almost, but not quite, kills him. He also takes a bunch of damage from the spiney Carnivean.
Legion Turn 4
Rhyas is forced to cut herself for 5 Fury. She doesn't use it to upkeep any spell.
The Forsaken moved behind Warpwolf 1, however, the beast's Vigilance allows it to activate and it casually moves over and kills the Forsaken.
Rhyas takes stock of the situation, leaps over the Carnivean and the Warpwolves to charge Kromac. Before attacking she pops her Feat, Tide of Blood. She boosts and her first hit gets Critical Decapitation and cuts deep for 14 points of damage, transforming him into his beast form. But that's not enough to prevent her from killing him as she boosts and gets another Critical Decapitation with her second blow.
Afterward
Myantek - So I had one good turn. I was very happy with how I used Kromac's feat. I was able to do lots of stuff that ended up killing several Warmongers and the Forsaken (I hate those guys) and caused Rhyas to damage herself if she wanted to do anything the next turn. Of course, what she wanted to do to me the next turn was kill me so it wasn't a total win situation.
I sort of threw the army together without much thought, every time I was constructing Kromac lists in my head I was using models that I didn't have yet. I didn't think Defenstator wanted to do the Kromac/Rhyas battle the night we did so I was planning to field the Kaya force I've been painting. As it was, I'm pretty happy with the way the army worked. Once I learn how to better use some of the models in it, I rarely field the Woldwatcher or the Lord of the Feast, it'll go a bit better. I think it's a pretty tight little group.
Things I learned:
- Kromac's spells are cool, need to cast them at better times and targets.
- Kromac's feat is nifty against Hordes.
- Brutality + Ravagers = Yummy
- Vigilance does work!
- Don't lose track of Rhyas.
The last turn probably could have turned out a bit better if I'd actually been thinking. That last Fury Kromac was holding probably should have been used to transfer to the Woldwatcher. The 14 points that Rhyas did to him might have been enough to kill the Woldwatcher and give Fury back that I could have used to transform after the next hit. I still think she would have killed him, but it might have made it a bit tougher.
Defenstrator - That was an interesting game. I've been playing mainly Warmachine as of late so it was nice to play the speedy Legion again. As descibed, Rhyas is a bit of a one trick pony but her one trick is really good.
I took the win with it but I'm not sure that things went the way they should have. As pointed out, if Myantek had played her Fury differently Rhyas may not have been able to power all the way through the mound of muscle that is Kromac. Had things been different I might have been better off playing more conservatively and using Rhys to kill off a Warpwolf. With Critical Decapitation and her feat I think most of Myantek's army would have been killed that turn, and with Rhyas Invisible would have been safe from Kromac's counter attack. With most of my army left I could have dealt with him much more safely the following turn. As it was I felt my butt really hangning in the wind. If Rhyas had rolled poorly the next turn would have probably been her doom.
It was also different to play with so many troops. Normaly I run very beast heavy with only one warrior unit. Having two full units on the table made for an interesting experience with Legion, although they felt a bit unsupported. In Warmachine I'm normaly spoiled for buff spells so only having Rhyas's Dash felt a little lacking. I had to remind myself that it is her Feat and own abilities that really make her army flow, but the game ended before I could really see it all in action. I was also reminded that Vigilance is awesome and Counterblast.... isn't. I don't think that's news to anybody though.
Friday, 1 February 2008
We've been doing stuff (but at least my Terpah is done).
My Legion hasn't been getting a whole lot of love unfortunately. I'm devoted to getting my Warmachine Merc army fully completed and that's been taking the bulk of my time not devoted to terrain or video games. The Teraph jumped in just because I really wanted to paint the model. While only a so-so beast I think the model is one of the best in the whole Hordes range and really needed to get him all done up.
Monday, 12 November 2007
Baldur vs Thagrosh Battle of Assassination
Description
This is a straightforward 500 point game with caster kill as the only objective.
Set Up
The table was set up in essentialy a mirror fashion. A large hill down (my) left side, a forest a third of the way up from each table edge, and then a hill with some ruins on top of it.
Forces
Legion:
- Thagrosh, Prophet of Everblight
- Seraph
- Seraph
- Harrier
- Harrier
- Shredder
- Shredder
- Apostle + 4 Warmongers
- Forsaken
- Forsaken
500 points.
Circle:- Baldur the Stonecleaver
- Woldwarden
- Woldwarden
- Woldwatcher
- Beastlord + 5 Tharn Ravagers
- Shifting Stones
500 points.
Deployment
Myantek (Circle) won the roll off and decided to go first. Baldur was placed in the centre of the table with the woods on his left. The two Woldwardens flanked him with Woldwarden 2 facing the ruined hill and Woldwarden 1 behind the forest. The Ravagers were placed behind the forest to its right.
Myantek then advance deployed the Shifting Stones in front of Woldwarden 2 and the Woldwatcher into the forest.
The Battle
Turn 1, Circle
Circle opens with the Woldwardens. Number 1 moved into the forest and used its animus Undergrowth while number 2 moved forward into the Shifting Stones and did the same. The Ravagers then crowded into the forest. Baldur moved up to join them and cast Stoneskin on himself and Rapid Growth in the open space in front of the Warmongers, then sits on 2 fury. The Woldwatcher hunkered down and went into Stone Form while the Shifting Stones just sat there.
Turn 1, Legion
The Warmongers run forward as fast as their stubby legs can carry them. Shredders 1 and 2 then each go Rabid, walk forward through the forest, and use Tenacity on a Warmonger. Seraph 2 then Slpistreams Thagrosh forward 2 inches while advancing up behind the ruined hill. Harrier 2 dashes forward to lurk amongst the ruins on the hill. Thagrosh then walks forward to stand behind the Warmongers and casts Death Shroud and Tenacity on the remaining 3, holding one fury for himself.Harrier 1 riles for 2 and walks into the forest beside the Shredders with Seraph 1 moving up beside it. Forsaken 1 then moves up beside the forest using it as cover.
Turn 2, Circle
Baldur leeches 4, drops Stoneskin, and upkeeps Rapid Growth. Woldwarden 2 in the Shifting Stones decides to Earth Spikes Harrier 2. I have elevation and cover. Oh wait, it ignores those so I have nothing. Looks like it isn't just Legion that ignores stuff. Boosted hit and damage rolls mean Harrier 2 gets knocked down by the critical and loses its Body aspect. The Woldwatcher then moves forward out of the trees and shoots at Harrier 1, but misses. Woldwarden 1 then moves up and Earth Spikes at Harrier 1. It is short and so misses but the template deviates onto it anyway and Seraph 1. Both take 4 points of damage from boosted rolls. The Ravagers move up partially out of the trees. Baldur then walks through the trees to beside Woldwarden 1 and puts Stone Skin on himself.
Turn 2, Legion
Turn 3, Circle
Turn 3, Legion
Thagrosh leeches. Seraph 2 aims and unloads on Woldwarden 2, but only gets 1 extra shot and does minimal damage. Shredder 1 stands up, shuffles left around Baldurs control zone, and puts Tenacity on Seraph 1. Seraph 1 slides right and shoots at Woldwarden 1 but does mediocre damage with some rolls missing and others bouncing off. Forsaken 1 walks up and Blight Shrouds Woldwarden 2 for 23 points of damage while Forsaken 2 moves up and grabs 2 fury off Serpah 2. The Warmonger Apostle then stands up a pokes Woldwarden 2 for a couple of points. Desperate to make one of these constructs die Thagrosh Obliterates Woldwarden 1 again and kills him, and does a couple of points of damage to a Ravager as a bonus. As an insult to injury he then casts Twisted Form on Woldwarden 2, reducing it to 1 fury. Baldur reaves the fury produced. Harrier 2 finishes the turn by skirting back closer to the action.
Turn 4, Circle
Baldur leeches the 1 fury remaining, putting him at five. Baldur casts Earth Spikes at Seraph 1, gets the critical yet again, and knocks it down along with the Apostle. The Shifting Stones move up closer to Woldwarden 2. Woldwarden 2 tries to Earth Spike Thagrosh but misses, and the scatter hits nothing. The Ravagers then charge, killing the knocked down Seraph 1 and Apostle, as well as Shredder 1 from which Thagrosh reaves 2 fury.
Turn 4, Legion
Thagrosh leeches and combined with the Anthanc is at full fury. Seraph 2 moves over and Slipstreams Thagroahs clear of the forest before shooting up Woldwarden 2. Forsaken 1 moves up and grabs the Seraph's 3 fury. Forsken 1 then Blight Shrouds, but does little, just plinking the Woldwarden and Ravagers. Harrier 2 charges the Woldwarden and manages to inflict a couple of points of damage. Shredder 2 then shows how it's done. He goes Rabid, walks up, kills Woldwarden 2, and then a Ravager with his second attack. Baldur reaves the 1 fury off the Woldwarden. Thagrosh hefts Rapture and charges the Ravagers. He kills two with blows and two more from Eruption of Ash. He tries to finish the unit with a Mutagenisis at the Beastlord but only wounds him. He then uses his feat Dark Revival to bring back Seraph 1 beside him.It's the do or die turn for Circle. Baldur cuts himself for five fury. The Beastlord charges Thagrosh to avenge his pack but misses. He buys a second attack with the heart token he had remaining and this time connects heavily. Thagrosh spends his fury and transfers the damage to Seraph 2. Baldur then Forest Walks into the woods Thagrosh is standing beside. He savagely beats Thagrosh until he is dead, dead, dead.
Afterward
DefenstratorThis was a good game. Lots of killing and a close finish. My man of the match was Seraph 1 who vaporised the Woldwatcher and put down a pretty solid hail of fire throughout the game. My other Seraph did well, using Slipstream to get Thagrosh into position time and time again while adding his own firepower to the fray. I'm still getting a sense of this army but it is definately a kind of brick. I actually think of it as a mobile fortress. The Warmongers and Thagrosh form a keep while the Serpahs act as the defenses guns, pounding the approaching foe. The Harriers and Shredders can sally forth and attack as needed.
My biggest mistake was not keeping the main plan going. My first turn I had the brick in solid shape with Death Shroud and Tenacity. Then I dropped it all to dash forward, which left the Warmongers hanging in the open ready to be savaged by Myantek's counter attack. I think I felt rushed because of Baldur's feat. Those Earth Spikes were chewing me up and I was worried that the army would be destroyed at range while my Warmongers were unable to close. Instead I rushed up to engage and got them slaughtered. Fortunately they bought me enough time for my own shooting to soften up the Circle.
I also didn't see coming Baldur's last ditch Forest Walk beside Thagrosh. I had been watching out for that move all game but Baldur had always been too far away to accomplish it. In my rush to charge the Ravagers I didn't realise I had put myself that much closer to Baldur, a fact which Myantek capitalsed on to end the game when I had been counting on the Eruption of Ash templates to block LOS and keep him safe. Unfortunately my beasts either had full fury or no fury so I had no way to kill one and keep the transfer process going. Something else to watch for next time, especially as I could have prevented it just by putting my revived Seraph in that spot.
Myantek
I was really happy with the way the Ravagers worked out for me this game. I'm getting a bit better at keeping thme out of danger until they can make that charge. Maybe I'll learn how to do that with the Woldwatcher someday.
I felt like a lot of the battle I was just a little bit further away than I'm used to. I've gotten pretty used to Kaya's mobility, and Baldur's just a bit... slower. My plan was to ignore his hard wall and try to pick off some of the smaller beasts (the Harriers and the Shredders) before having to deal with the harder , tougher things. That didn't quite work as Defenstrator's force was just that much faster than mine. On the positive side, Baldur's army is so compact that it's easy to throw support to either side. I never really feel in danger of being flanked.
I had planned to pop the feat on the second turn but I'm glad that I waited until the third. In the end it worked out a lot better for me. I probably should have used the Beastlord's heart token to boost the charge attack but I didn't think he'd have a problem with his +2 to hit bonus and was trying to use up the Fury before Baldur walked in. To my great surprise, the assassination run with Baldur actually presented itself. It was tight but there was just enough room to put Baldur both completely within the forest and completely within his control range while being close enough to Thagrosh to hit him. I didn't feel like the game was really ever out of control but I knew that last turn was do or die. I knew that if Baldur had to cut himself for Fury that he only had one turn to get it done.
No, we can't believe it happened either.
Wednesday, 19 September 2007
Desperate Times Scenario 5, Retribution
The final chapter of the mini-campaign from Privateer Press' No Quarter no 9.
Description
Whether for vengeance or domination blood will flow freely today on the fields of battle. Two savage armies array against one another to determine the future of their people in the wars across Western Immoren.
Special Rules
Deep snow covers the battlefield (rough terrain and provides concealment, it does not block line of sight). Great, white flakes mingle with the battle cries in the sky overhead. Models suffer -1 on ranged and magic attack rolls when targeting models greater than 5" away.
Set Up
A stand of trees was placed in the upper left hand corner of the table with a stony ruin placed beside it and slightly ahead. A small hill was right on the table edge in the centre of the table and a second stand of trees was in the upper right hand corner. More trees were placed in front of this stand and a large hill angled toward the lower right hand corner. This was mirrored by a second large hill and a set of trees in the lower left hand corner.
Beginning
The victorious player from "Scenario 4, Home Fires" chooses to take the first turn or the second turn. The first player gets his or her choice of table edge.
Victory Conditions
A player wins when his or her opponent's last warlock has been destroyed or removed from play.
Rewards
Fight Another Day: Their victories assure the winning faction's survival through the harsh winter to fight many great battles in the future.
Forces
Circle:
- Kaya the Wildborn
- Baldur the Stonecleaver
- Argus
- Argus
- Woldwatcher
- Woldwatcher
- Warpwolf
- Woldwarden
- Woldwarden
- 9 Wolves of Orboros + Huntsman
- 5 Tharn Ravagers + Beast Lord
- Shifting Stones
- Lord of the Feast
- Alten Ashley, Monster Hunter
- Totem Hunter
- Swamp Gobber Bellows Crew
Note: Circle receives an extra 50 points as a reward for winning the previous scenario "Home Fires".
Legion:
- Lylyth, Herald of Everblight
- Thagrosh, Prophet of Everblight
- Shredder
- Shredder
- Shredder
- Shredder
- Harrier
- Harrier
- Harrier
- Harrier
- Seraph
- Seraph
- Teraph
- Carnivean
- 8 Blighted Swordsmen + Vassal
- 4 Warmongers + Apostle
- Spawning Vessel + 6 Acolyths
- Forsaken
- Forsaken
- Swamp Gobber Bellows Crew
Note: The Warmongers chose to use Serric Steel (+1 on attack and damage rolls) the reward from Scenario 2: Raiders http://myantek.blogspot.com/2007/08/desperate-times-scenario-2-raiders.html.
Circle Set Up
Legion Set Up
Circle Turn 1
The Swamp Gobbers moved forward as best they could through the deep snow. The Ravagers had no problems with the rough terrain but did not want to outpace the army so simply moved forward as well.
Woldwatcher 1 took on its Stone Form, as did Woldwatcher 2 after moving forward. The Lord of the Feast ran behind the the Totem Hunter and thus beside Woldwatcher 1. Baldur moved onto the hill to get a better view of the field as the Woldwarchers moved forward.
The Warpwolf ran into the Shifting Stones and both Argus simply moved forward. Taking advatage of their Pathfinding abilities the Wolves ran forward through the snow. The Stones then telaported the Warpwolf in from of the Wolves. Kaya moved behind the Stones and chose to burn a Fury.
Legion Turn 1
The Warmongers began their slow plod across the field by running straight forward in an inverted "V" formation with the Swamp Gobbers running behind them maintaining a safe distance. The Acolyths moved forward dragging the Spawning Vessel with them. Running up beside them was the Teraph and the Carnivean. Forsaken 1 ran forward behind the Carnivean ready to remove any excess Fury the great beast might generate.
Shredders 1, 2 and 3 each went Rabid in turn and walked forward.
Thagrosh walked forward and cast Draconic Blessing on the Carnivean and Tenacity some of the Warmongers. Running forward into the the trees were Harriers 1 and 2 as the Swordsmen ran behind the Shredders.
Circle Turn 2
Kaya leached the 1 Fury generated by the Warpwolf's run.
Desperate to keep pace the Swamp Gobbers continued trying to run through the forest and deep snow. Woldwatcher 1 walked forward to shoot Seraph 2 but missed due to the falling snow. The Totem Hunter and Woldwatcher 2 walked across the hill attempting to close in on the ruins. A shot from Woldwatcher 2 on Seraph 2 also missed. The Lord of the Feast ran to join the Totem Hunter as Woldwarden 1 walked across the hill to cast Earth Spikes on Seraph 2 but was not in range.
Moving on to troop movement, the Wolves walked forward so as no to completely out distance the floundering warbeasts and the Ravagers ran along the hill drawing cover.
Baldur moved along the hill again and cast Stone Skin on himself.
Woldwarden 2 walked forward from the hill and attempted cast Spirit Fang on the Warmongers as it was out of Baldur's control range. Unfortunately, the range was on the short side. The Warpwolf ran to join Woldwarden 2.
On the hill top, Argus 1 walked into the ring of Stones and Argus 2 walked in front of them. The Stones then teleported Argus 1 behind Woldwarden 2.
Kaya walked in behind Alten Ashely and burned a point of Fury. Alten resisted the urge to cap the Warpwolf in the back of the head and continued to wait for the Legion to move within range.
Legion Turn 2
Lylyth and Thagrosh both leached to full Fury and chose to upkeep Draconic Blessing.
From the trees the Teraph aimed and shot at the Wolves, killing 3 of them. Harrier 1 gave itself True Strike and charged the Wolves killing another one and Harrier 2 did the same thing. At this point the Wolved were forced to make a command check that they easily passed as, for once, I placed the Huntsman far enough back in the unit to avoid getting killed.
The Warmongers ran forward and the Acolyths followed behind with the Spawning Vessel. The Swamp Gobbers moved forward and Fog Clouded three of the Warmongers as the Carnivean moved into the trees. Forsaken 1 moved in beside the Carnivean and pulled three Fury off the Teraph. Shredders 1, 2 and 3 went Rabid in turn to run through the trees.
Thagrosh moved forward, cast Death Shroud and burned 3 Fury.
The Swordsmen ran forward through the trees.
On the other side of the table Lylyth aimed and shot Woldwatcher 1 and, with boosted hits and damage rolls did a total of 8 points in two shots. Seraph 2 aimed at Woldwatcher 1 and boosted to hit, getting 2 extra shots for a total of 17 points of damage. Finally, Seraph 1 walked forward beside the Seraph 2 and also shot the Woldwatcher, getting 5 extra shots, and was able to destroy it. Baldur reaved the Fury left by the departing Woldwatcher. Forsaken 1 walked down the stairs of the ruins to remove 1 Fury from Seraph 2 as Shredder 4 walked forward to cast Tenacity on Seraph 2. Harriers 3 and 4 pulled back.
Circle Turn 3
Baldur and Kaya both leached to full Fury and chose not to upkeep any spells.
Argus 2 moved down off the hill as Alten Ashley moved forward to shoot at Shredder 3. He missed. Damn snow.
Woldwarden 2 moved around the hill to Spirit Fang the Warmongers but they were out of range. Kaya then opened a Spirit Door near this construct and moved in behind it. She cast Cloak of Mists on herself.
Riling up to maximum Fury the Warpwolf moved closer to Argus 1 while Argus 2 ran behind Kaya. The Shiting Stones moved into position around Argus 2.
Woldwatcher 1 continued the fire fight on the other side of the table by shooting, and missing, Seraph 1. Woldwarden 1 cast Earth Spikes on the same Seraph and with a boosted damage roll manage to do 8 points. It also caught Seraph 2 in the area of effect for 2 points.
The Totem Hunter charged Seraph 2 calling upon Flying Steel for 2 additional attacks did 12 points of damage. He was attacking up the ruins so did not get the buckler attack.
The Ravagers moved toward Harriers 3 and 4 and Baldur moved behind his constructs to cast Earth Spikes on Seraph 2 in a big to finish the beast off. Unfortunately he missed. The Lord of the Feast moved behind Woldwatcher 1 and the Swamp Gobbers continued their useless run forward.
Legion Turn 3
Lylyth and Thagrosh both leach to full and Draconic Blessing was upkept.
The Teraph moved into the woods and shot the Warpwolf but missed. Thagrosh moved up into the trees, Healed Harrier 2 for 2 points and then cast Tenacity on the Teraph and Blight Shroud. After being healed Harrier 2 gave itself True Strike and attacked the Huntsman, killing him. With a second attack, a second Wolf was also killed. Harrier 1 gave itself True Strike as well and attacked another Wolf. It failed to do any damage with the first attak but killed him on the second. The Wolves were forced to make a command check and they failed.
Shredder 3 went Rabid and charged Argus 2 for 9 points of damage. Shredder 2 went Rabid and charged Alten Ashley and killed him while Shredder 1 went Rabid and charged Argus 2 for an additional 5 points.
Forsaken 1 moved up to take 1 Fury off the Teraph as the Warmongers continued their slow run up the field. The Acolyths moved in behind them still dragging the Spawning Vessel. The Swamp Gobbers moved forward and Fog Clouded the Warmongers and the Carnivean moved up behind the Warmongers as well.
On the other side of the table things were about to get very bad for the Ravagers. Harrier 3 and 4 gave themsleves True Strike and charged over several Ravagers into the Beast Lord, killing him. Lylyth pulled back a bit and began the Field of Slaughter. She shot at the Ravagers killing one and badly damaging a another (4 points). Seraph 2 moved in front of Lylyth and shot the Ravagers getting an 5 extra shots. It killed two of them. Shredder 4 went Rabid and charged a Ravager and killed him. One Ravager was left standing.
All that was left for Seraph 1 to do was to pull back and shoot the Totem Hunter to death.
Circle Turn 4
Kaya and Baldur leach to full Fury but are forced to leave a Fury on Woldwarden 1. The Wolves ran and 1 more was cut down by the Swordsmen.
The Swamp Gobbers ran forward. Soon they might actually be in range to do something other than being points I put on the table.
Woldwarden 1 cast Earth Spikes on Seraph 1 and killed it. Woldwarden 2 tried to follow that example on the Warmongers and killed one of them as well. In a bid of desperation, the Lord of the Feast sent Raven after Shredder 4. He missed.
Baldur moved in behind the Lord of the Feast and cast Stone Skin on himself and Earth Spikes on Harrier 3. He did 8 points of damage to the beast and caught Harrier 4 for 1 point. The remaining Ravager attacked Harrier 4 and missed. Woldwatcher 1 shot Harrier 3 and missed.
Argus 1 ran toward the hill as Argus 2 tried to attack Shredder 2. Boosting to hit it managed to miss twice. The Stones then telaported the beast between Woldwarden 2 and the Warpwolf. Kaya moved beside Argus 1 and cast Cloak of Mists on herself and opened a Spirit Door to bring the Warpwolf beside the ruins, effectively abandoning the right side of the field.
Legion Turn 4
Lylyth and Thagrosh both leach but were forced to leave some Fury on beasts. Thagrosh upkept Draconic Blessing and then the Frenzy checks began. Harrier 2, Shredder 1 and Harrier 4 all made and passed their Threashold checks.
Lylyth aimed and shot at Woldwarden 1 but only did 1 point of damage. She then chose to heal Harrier 3 for 1 point.
Shredder 4 went Rabid and charged at the Ravager doing 3 points of damage.
Seraph 2 aimed at Woldwarden 1 and with 6 extra shots did a total of 21 points of damage. Lightening the Fury load from this volley, Forsaken 2 took 1 point of Fury off this beast.
The last Ravager was then faced by Harrier 3 with True Strike and boosted damage. The attack was enough to kill him. Harrier 4 moved to engage Woldwarden 1 but missed with its attack.
Shredder 1 went Rabid and moved to attack Argus 2 but only did 1 point of damage. Shredder 2 did the same but managed to kill the Argus with its attack.
The Warmongers ran toward the Warpwolf and were able to engage with reach.
The Teraph moved forward to shoot at Woldwarden 2 and did 7 points of damage.
Shredder 3 and Harrier 1 concentrated on one of the Shifting Stones and managed to kill it removing my ability to use them as telaporters.
Moving forward and spraying at Woldwarden 2, the Carnivean managed to miss the Warmongers standing in front of the construct while still getting a boosted 6 points of damage. The Acoloyths continued dragging the Spawning Vessel forward and the Swamp Gobbers moved forward to Fog Cloud the Carnivean.
Thagrosh ended the turn by using his feat to return Seraph 1 to the table. He then cast Death Shroud, put Tenacity on the Teraph, himself and Seraph 1.
Circle Turn 5
Kaya leached to full Fury and Baldur had to cut himself for 1 Fury to get to full. The final Wolf runs off the table.
Woldwarden 1 moved closer to the wall of the ruins and then boosted to hit Harrier 4. With the chain attack it killed the beast Slamming it into Harrier 3 which was also killed. The Swamp Gobbers moved off the hill and placed a Fog Cloud on the construct. Woldwatcher 1 shot and missed Shredder 4 and then moved between the Swamp Gobbers and Woldwarden 1. Still trying to get into the action the Lord of the Feast moved between Woldwatcher 1 and Woldwarden 1. He then sent the Raven after Shredder 4 but missed.
As he should have been doing all along, Baldur cast Earth's Blessing on the Warpwolf and then moved beside the Swamp Gobbers. He cast Earth Spikes on Seraph 1, boosted but still missed. The beast was caught in the area of effect but no damage was done. He then put Broken Earth into play making sure that nothing would be moving closer to him in the next turn.
Argus 1 riled for 1 Fury and then ran toward the hill. The Warpwolf also riled and ran after warping for +2 ARM.
Woldwarden 2 cast Spirit Fang at the Carnivean for 8 points of damage. Kaya moved beside the wall and opened a Spirit Door to move construct to the hill just behind her. Using its animus she cast Undergrowth.
The Shifting Stones continued trying to catch up to the rest of the army by telaporting beside the hill.
Legion Turn 5
Thagrosh and Lylyth leached as much Fury as they were able, leaving Shredder 1 and Harrier 2 to make Frenzy checks. The Seraph failed and the Harrier passed. Thagrosh then paid the upkeep for Draconic Blessing.
The frenzied Shredder charged Harrier 2 and did three points of damage to it removing its Spirit and Mind spirals.
Seraph 1 aimed at Woldwatcher 1 and with 6 extra shots managed to destroy it. Lylyth aimed at Woldwarden 1 but her shot missed. Shen then put Tenacity on Forsaken 1, Seraph 1 and herself.
Shredder 4 moved back from the Circle forces and cast Tenacity on itself. Forsaken 1 moved into the ruins and the Warmongers ran around the ruins. Moving forward towards the ruins the Carnivean used its spray attack on Kaya. The 16 points of damage it did were transfered to Argus 1. It also did 5 points to the Warmongers who were unable to get out of the way before the attack. Running to get into position around the ruins the Acolyths left the Spawning Vessel where it was so that they could cover more ground. Harrier 1 ran toward Forsaken 2, Shredders 1 and 2 went Rabid and ran towards the hill and Seraph 2 ran in front of Lylyth. The Swamp Gobbers moved around the Spawning Vessel and once again put a Fog Cloud on the Carnivean. Thagrosh burned all his Fury and ran between the Acolyths and the Spawning Vessel.
Frustrated by their inability to actually enter the battle the Swordsmen turned on themselves and began attacking each other. Four died. Harrier 2 moved back into the trees, Forsaken 2 Blight Shrouded simply to rid itself of the Fury sitting on it and the Teraph ran in behind Thagrosh.
Circle Turn 6
Kaya and Baldur leached for full Fury and Baldur upkeeps Earth's Blessing.
The Lord of the Feast started the turn by making his first real move the entire game. He charged Shredder 4 and did 4 points of damage in the single hit he got this turn.
The Shifting Stones continued to try to play catch up by telaporting to the hill.
Woldwarden 1 cast Earth Spikes on Seraph 1 with a critical hit to knock both it and Lylyth to the ground. The spell did 10 points to the Seraph and 3 points to Lylyth. Woldwarden 2 followed up by casting Earth Spikes on the same Seraph, killing it and doing 3 points to Lylyth. Baldur moved into the trees and cast Earth Spikes on Seraph 2 getting a critical hit for knock down and doing 8 points of damage.
Argus 1 riled for 2 points and ran to engage Shredder 4.
Kaya opened a Spirit Door behind the Warpwolf and moved herself into the trees and then cast Cloak of Mists on the beast, negating Earth's Blessing.
Finally, the Swamp Gobbers moved up beside Argus 1 and placed a Fog Cloud on Woldwarden 1.
Legion Turn 6
Lylyth and Thagrosh reaved for full Fury and Thagrosh upkept Draconic Blessing. Several beasts were left with Fury so Threashold checks had to be made. Shredder 1 passed its test but Shredder 3 Frenzied and charged Shredder 2 doing 2 points of damage.
Shredder 2 went Eabid after weathering the charge of its fellow and charged Woldwarden 2 for 2 points of damage.
Still trying to get into the battle the Warmongers continued to run around the ruins. The Teraph ran towards the battle and Shredder 1 moved towards the trees.
Lylyth stood and shot at Baldur for a total of 8 points on two shots. Seraph 2 shot at missed the enemy warcaster. Forsaken 1 then moved beside the Seraph.
Harrier 1 ran to engage Woldwarden 1.
Shredder 4 went Rabid to engage the Lord of the Feast doing only 2 points of damage in two hits.
The Carnivean moved behind the Warmongers and once again sprayed Woldwardern 2. This time it missed both the Warmongers and Shredder 2 but did 5 points of damage to the construct causing it to lode its Body spiral.
The Acolyths continued to spread out around the ruins and Forsaken 2 ran toward Lylyth.
Thagrosh cast Death Shroud, healed Harrier 2 for 2 points and the Carnivean for 1 point and moved back beside the Teraph. Harrier 2 then ran toward the caster and the Swordsmen moved closer to the Acolyths and attacked each other. This time 3 Swordsmen died and their essences were put into the Spawning Vessel.
Circle Turn 7
Baldur and Kaya leached for full Fury but were forced to leave a Fury on Argus 1. The beast passed its threashold check due to Kaya's Calm ability.
The Lord of the Feast attacked and killed Shredder 4.
Moving along the back of the board the Shifting Stones telaported along the hill.
With Baldur's activation he cast Earth's Blessing on the Warpwolf, healed Woldwarden 1 for 1 point and healed Argus 1 for 2 points. Argus 1 could then move to engage Harrier 1 and kill it with boosted hit and damage rolls. Woldwarden 1 cast Earth Spikes on Forsaken 1 but missed due to the snow. The construct then riled for 2 points.
Woldwarden 2 attacked and killed Shredder 2.
Kaya opened a Spirit Door to bring Woldwarden 2 towards her and then cast Cloak of Mists on herself.
The Warpwolf warped to receive the +2 STR and Slammed into Seraph 2. The Sam did 8 points to the beast and a further 5 points to Forsaken 2 who was in its path.
The Swamp Gobbers moved up beside Argus 1 and placed a Fog Cloud on the Warpwolf.
Legion Turn 7
Lylyth reaved to full Fury and Thagrosh pulled in as much as he could and then called upon the Anthanc to top him off. Nothing was upkept and only Shredders 1 and 3 were required to make Frenzy checks. They both passed. Shredder 1 then chose to walk forward.
The Warmongers continued to move around the ruins but had finally come within range of some Circle models. They killed one Shifting Stone and did 2 points of damage to the other and did 7 points of damage to Woldwarden 1.
Lylyth shot Woldwarden 2 doing 5 points of damage. She then cast Eruption of Spines on the same construct to take advantage of Hellsinger's ability. The Spines killed the Swamp Gobbers, and did 4 points of damage to the Warpwolf but did nothing to Woldwarden 1, Kaya, Baldur of the Lord of the Feast. She then Bushwhacked to move back from the front lines.
Shredder 4 attacked the last Shifting Stone but did nothing.
Healing Seraph 1 for 2 points and the Carnivean for 2 points, Thagrosh used his activation to move closer to the ruins.
Serpah 1 stood up, riled for 2 points of Fury and then cast Slip Stream as it moved into the ruins. Forsaken 1 was the target of the Slip Stream and it was pushed forward and then walked closer to the Circle forces to Blight Shroud. Argus 1 and Woldwarden 1 were both killed by the blast, the Warpwolf suffered 10 points of damage and the Lord of the Feast remained unscathed. Forsaken 2 simply moved into the ruins and took the Fury off Seraph 1.
Harrier 1 attempted and failed to charge the Warpwolf and riled for 1 Fury. The Teraph moved and shot the same beast for 8 points.
The Carnivean moved up behind the Swamp Gobbers moved up the field and the Spawning Vessel was finally able to make a fifth Harrier. The Acolyths ran around the ruins. The Swamp Gobbers then ran behind the newly spawned Harrier 5. This beast then ran to engage the Warpwolf.
Afterword
Myantek - I did not like this scenario. And it isn't because I lost. Again.
Ok, I did make some very basic mistakes that I was kicking myself for when we took a break after turn 4. The Warpwolf should have been under Baldur's control range to take advantage of Earth's Blessing. Kaya was left with all the beasts that don't have pathfinder and my original plan to do the whole pincer thing flew out the window when I just couldn't move forward fast enough on that side. If I'd given her a Woldwatcher and a Woldwarden and just used the Argus as Fury batteries I might have done a little bit better. I should never have attempted to get into a fire fight with two Seraphs and Lylyth. They have Eyeless Sight, I don't so the penalties were just stacking up on my side and Defenstrator wasn't having the same problems. And if I am going to get into a fire fight remember that the Earth Spikes are an AOE attack and thus, even if I miss, have deflection and might catch something in the blast and I can boost that for damage too. I also should have just gone all out with Kaya at the end. We hadn't really planned when the game would end but at midnight of the second night of playing it was just too long. She didn't even use her feat which is just poor management on my part.
But yeah, the conditions for the scenario just made a long game longer and a hard game harder. Everything was just getting clogged in by the terrain and the slow movement of some key units and it was difficult to really get anything started. The snow fall gave everything on my side a -3 to hit but only a -1 to anything with Eyeless Sight. I really had trouble getting things where I wanted, and needed them, to be.
Defenstrator - I didn't like this scenario either. The special condition just seemed to suck the fun out of what could have been a great end game. My infantry just couldn't move. Watching the Warmongers stagger along 5 inches a turn was just painful, and they at least manged to engage the enemy. You know it's bad when most of a unit of Swordsmen is falling on their swords just to provide blood tokens in order to get a beast that can actually do something i.e. move.
While the Swordsmen and the Warmongers were exercises in frustration my beasts made me feel I was cheating. Getting a concealment bonus on everything as well as there being a minus one penalty on targets over five inchs away was just crazy when added to Legion's already high DEF. Seraphs at effective DEF 17? Harriers at DEF 18? Before Tenacity or Cloud effects? Yes please. And because of eyeless sight the penalty was pretty one sided. I could shoot her but she had a hard time shooting back. Without that bonus her flanking force with the Woldwatchers and Tharn would have steamed over the Serpahs and turned it into a whole different game. As it was between the snow and their placement on top of the ruined tower they were an almost unassailible firebase.